
Version 1.0: http://min.us/lbuOtsPdEMibD2
Original release, with most of the stuff from my Lua Mod

Version 2.0: http://min.us/lzFWVBYhl5Xfi
Now with MOVING SOLIDS!

Version 2.1: http://min.us/lbvyL8rkNJlcni
Latest source + source now on github

Version 3.0: http://min.us/lbjHzEoxmXAFzP
Added Animated LCRY. Moving solids and ANIM save when you make a stamp or 
save.

Version 4.0: http://min.us/l2FzyIz4AYBS9
Moving solids can rotate now, disabled by default, 
go into the Fav2 menu and click SPIN to allow them to rotate. 
Also added Indestructible insulator and One time wire, 
and did some fixes to FIND and BALL.

Version 5.0: http://min.us/lbh6DDTJzdNFU3
Added automatic and manual heat displays. In automatic heat display, 
the highest temp is pink and the lowest is dark blue. In Manual, 
you can decide which temp is displayed as the hottest color and which is 
the lowest, and everything in between will be based off that. 
I also added powdered portals and virus/cure, and updated to the latest 
source to get rid of the update box.

Version 5.1: http://min.us/lDCKmb9BdFazn
Updated to latest version, added activator, which can be used in creations 
to prevent people from sparking buttons until specific times. Also, re-added 
in buttons to switch to the different modes, except blob and heat gradient.

Version 6.0: http://min.us/lUgHNsGndzdbh
Added powered invisible, blob and heat gradient display, portal effects, and 
wifi/portal lines. Also added the old lua console commands: sound(must be 
enable with a shortcut), load, bubble, reset_temp, and reset_pressure(works 
with the same parameters reset_velocity does). There are three new lua 
commands: get_pressure, get_gravity, and maxframes(sets the number of frames 
ANIM can have when created, 1-256). Also, render_ui uses the old cmode 
pictures in color.Note: the button keys to change display modes, blob & heat 
gradient display, portal effects (Simon forgot the wifi/portal lines), and 
new icons all got into the official version. Not much of this code was 
actually written by me, a lot of it was taken from github after Simon deleted 
it. He said he might add in more stuff that I wrote later.

Version 7.0: http://min.us/lK604TH6bFNV4
Added readme. Faster drawing and deleting of elements. Added RAZR, an element
heavier than all other elements. Added new button in FAV2 menu that can make
saves compatible with the latest beta or release version and able to be
published. It makes sure that you don't add in any new elements not in those
versions. PINV+PHOT = ELEC. SPNG drags along other particles with it, even 
solids that normally can't move.

Version 8.0: http://min.us/muN92vQxC
Wall names display in the hud. New lua functions: get_wall and create_wall. A 
New Wall: ERASEALL. It can erase walls, signs, and particles all at once. 
Most powered elements drawn in this version are now activated instantly. Set 
the tmp to zero to keep the old way of activating. New properties that can be 
set using the lua console: CLONE (0x40000), BREAKABLECLONE (0x80000), 
POWERED (0x100000), and INDESTRUCTIBLE (0x20000). Use the first 3 together to 
make different kinds of clone using elements. The last one makes things 
invincible to every element, and even prevents it from being destroyed in 
reactions. You can make things like indestructible WATR or METL. Lua code can 
now be saved. Put it in luacode.txt, and it will be saved and run in 
stamps/saves. Press up in the console and then enter to load an example.

Version 9: http://min.us/muN92vQxC
Fix loading some saves and fixed crash with HUD. Removed update button 
permanently and updated to newer source. Also, decoration color is now drawn 
on stamps in the stamp browser. 2 new quickoptions: Newtonian gravity and 
ambient heat. Custom HUDs. To change one, click the HUD2 button in the second 
favorites menu and different options will come up. You can change all 4 of 
the original HUD's and it will save and be loaded the next time you start. 
Also added a few more options not in any normal HUD.

Version 10
Added display mode toggles, press Ctrl+ a number key besides 4 and 8 to 
toggle the main feature of that display temporarily. Added more statistics. 
Fixed some moving solid bugs and made rotation save. Updated to newest 
source, which includes the new save format, but you can choose to save in the 
old format instead. You can delete corrupted stamps now. Fix three powered 
electronic related bugs, all electronics should work like they're supposed 
to now. Added a decoration smudge (blend) tool

Version 11 - 2/21/12
Added PROP2 tool, you can draw properties on with the normal brush now. 
Improved decoration drawing speed and added a hex value display and floodfill 
to it. Changed menus of some elements. Added a new test icon for the favorites 
menu. Added an update check, if there is a new version, you can use the link 
in the message of the day to download a zip file containing the next version 
of this mod. Added COND, only conducts to other COND with same tmp within a 
tmp2 radius. Added PWHT, flood fill heats the element above it to it's temp. 
Use PROP on it to make it create other properties. Added rechargeable battery, 
set the tmp of battery to the maximum charge it can hold, METL to charge, 
PSCN/NSCN to turn on/off. Some other stuff not listed here.

Version 12 - 3/2/12
Added tabs. Hit the tab button in the quickoptions menu or press Ctrl to show 
a menu of all the tabs you have open. You can switch between them, or open a 
new one (what you are doing is copied over). Tabs are saved and not simulated 
when you are not using them. Press shift to save pressure in stamps and saves, 
RCTRL to keep it when transforming stamps. Added fusion. see thread 12901 for 
more info (http://powdertoy.co.uk/Discussions/Thread/View.html?Thread=12901). 
Added realistic mode, not by me and not too noticeable. Autosave button, 
disabled by default. If Powder Toy unexpectedly closes, the next time you 
open it your work will appear. Fix decoration tools.

Version 12.1 - 3/3/12
Make text say version 12, not 10. Remove update check and replace it with 
another link. Fix crash when you click the LUA button and luacode.txt was 
missing

Version 13 - 3/18/12
Fix glitch when VOID-like elements eat particles. Changes and fixes to FIND 
tool, can also now find walls. Ctrl+F to quickly find and Ctrl+S to save the 
current tab/create a backup in case of a crash. Shift+R reloads the current 
tab without saving, Ctrl+Q then clicking yes completely exits from anywhere, 
and Ctrl+O opens the saves catalogue. You can now edit alpha in the deco 
editor. Alpha is displayed in (OPS) stamps, all wall types drawn in all 
stamps. save/load more things in powder.pref. Now uses static Libraries, no 
dll's are needed. Some fusion changes to make it more controllable.

Version 14 - 4/1/12
Lua code in saves run in a limited environment without access to dangerous 
functions that could cause a virus. Prevent infinite loops in Lua, they will 
exit after 3 seconds (you can click cancel to let it continue running though).
Oxygen fusion added. 4 New commands: tpt.clear_sim(), tpt.restore_defaults(),
tpt.reset_elements(). Moving solid ability added to all elements, use 
tpt.enable_moving_solids() to make all solids move like BALL does. That last 
one was an April fools joke, if you couldn't tell already.

Version 14.1 - 4/7/12
Really update to latest source. Fix infinite fusion and burning oxygen. CLNE 
and PCLN are indestructible, BCLN and PBCN break with DEST and SING again. 
BHOL, VENT, and VOID are not destroyed by DEST or SING now. New lua commands: 
tpt.draw(or fill)circle(x,y,rx,ry,r,g,b,a) and tpt.indestructible(string name 
or particle number). An optional argument to that is a 0, which makes it 
destructible again. Added Easter egg hunt, press 'e' to start. Removed in 
version 15.

Version 14.2 - 4/30/12
update to latest source again. reversible pipe - spark with PSCN to reverse, 
NSCN to unreverse. This mod is temporarily discontinued, but will be started 
again in May/June.

Version 15 - 5/22/12
Fix some deco editor bugs. Element descriptions fade in and out nicely.Fixes 
to the old menu, the favorites menu is always drawn on bottom when using that. 
Ability to make custom lua graphics functions. Fix glitch in HUD (life 
wouldn't show up). You can scroll through comments on saves, but only 10 at 
most are able to show up. User ID's are now drawn on comments. You can write 
in color now. Use Ctrl  + one of these letters: w (white), g (grey), o 
(orange), r (red), l (red-orange), b (blue), and t (light blue). Colors can 
go in comments, tags, and save names and be seen by all tpt users. They can't 
go in signs or local saves names (colors are removed). Update to 79.2 source.

Version 16 - 6/14/12
VOID and PVOD can be set to only eat their ctype (or only not eat it if their 
tmp is 1). Local save deletion inside tpt. Fix saving as release/beta version, 
fix many saving problems. Fix SING explosion. lua functions can be auto-
completed when writing commands in the console (ex. type "tpt.s" and press 
tab, it changes to "tpt.set_property("). Works with many common lua console 
commands/things. Lightning can be cloned and it's initial direction is 
affected by Newtonian gravity too. Right HUD always drawn on top. Moving 
solids are solid inside and much less glitchy. Also, use tpt.moving_solid() 
to allow any element to move like moving solid.

Version 16.1 - 6/18/12
Fix saving as release version, fix saves with LIGH in them. Fix PIPE exploding 
when energy particles went in it. Front page labeled as page 1, not page 0. 
Up to 100 comments on saves can be loaded now, they are loaded as you scroll 
down. Moving solids don't collide with particles they can go through. Fix 
moving solids causing stacking and BHOL being created. Update to latest source 
again (still 80.4) which fixes some other bugs.

Version 16.2 - 6/18/12
Fixed saving saves publicly, remove ability to create colored text.

Version 16.3 - 6/25/12
Make Some lua console shortcuts less annoying. Fix compression during fusion 
and with moving sponge. Fix moderator name colors, also, your name is yellow 
and save creators is red. Update to latest source.

Version 17.0 - 7/5/12
Many minor graphical fixes to the HUD. FIND can find 3 things at once. Left 
selected element is red, right selected is blue, and alternate selected is 
green. LCtrl/RCtrl/Shift + F to toggle these. Also, a new FIND2 button which 
toggles an alternate find mode more similar to my lua script, where first 
everything is dimmed, and then a dot is put over what you're finding. Click 
a user ID to switch to showing comment post times and dates instead. Use the 
DATE button to change the format. Date format also applies to the HUD now, if 
you chose to display it. The areas for stamp saving, copying, and cutting can 
be drawn backwards now. Fix first comment on saves not showing. Fix crash bug 
with powered electronics and moving solids, ANIM activated instantly now too. 
New flood-fill brush shape. Many speed improvements by skipping unneeded 
things. WOOD and PLNT look burnt when hot and frozen when cold. VIRS has a 
small chance of destroying CURE. saving stamps looks better & you can delete 
multiple stamps at once with Ctrl+red delete button. Many other minor fixes 
and changes.

Version 18 - 8/2/12
Fix bug where all solids could move like SPNG, fix low pressure transition not 
working. Fix lava's ctype getting changed. You can now highlight text in 
textboxes and copy/delete just that. SING with a tmp2 of 1 emits gravity 
instead of pressure (still creates tons of pressure anyway), and with a tmp2 
of 2 does both. Antimatter's ctype and tmp act tike VOID's (eats it's ctype). 
Right click the reload button to go back to open_ui. Fix moving solids not 
showing in HUD. Add scrollbar to scrolling menus. Fix VACU/VENT. Limit the 
FPS everywhere, so tpt doesn't use 100% CPU when you're not in the main game. 
Tons of new lua commands, you can pass nothing into functions that set a 
variable to return that variable instead. When changing the screen size, you 
can change it even if your screen if too small if you want. Improvements to 
open_ui, you can click a username to search for their saves, and shift click 
to see their profile.

Version 18.1 8/7/12
Fix crash when saving invalid elements (that you shouldn't have anyway). Add 
an icon to the deco menu and element search ui. Disable reversible pipe on non 
mod saves. Improvements to the deco menu to make it feel more like the editor, 
fix middle click to get decocolor inside of it. Fix graphics function crash. 
Fixes to PWHT so that it works and saves better. Fix instantly powered 
electronics not saving. Combine PROP & PROP2. To use old prop, flood fill with 
Ctrl + Shift. Fix TRON. GEL and SPNG can absorb water from elements and leaves 
behind what the element was mixed with. (ex. PSTE + SPNG -> CLST). Ask to run 
lua code in saves, instead of just running automatically.

Version 19 8/22/12
Update to version 82, with all the things I added to that including powered 
pipe. Fix comments with '/n' in them not displaying correctly. Fix BRAY/EMBR 
graphics (PMODE_GLOW), make it easier to find stickmen with FIND tool. Add 
tpt.outside_airtemp, sets the outside ambient heat temperature. More custom 
HUD options, plus fix a few bugs with it. Fix H2 and O2 not burning at high 
temperatures (from Triclops200 in tpt++). Edge loop option.

Version 19.1 9/2/12
Fix some stickmen spawning glitches (still in tpt though). Fast quit option 
(found in the simulation options). Compatibility with saves made in tpt++ 
(fixes walls). Fix deco not showing when drawing on ANIM. The extra 1st 
page saves option stays on like the other search options do. Add things from 
tpt version 83.0 (DTEC, things from my pull request).

Version 19.2 10/5/12
Allow longer comments on saves, and the comment box resizes to fit. Allow 
longer signs to be loaded in saves and make the sign creation ui larger to 
allow you to make signs the size they are in tpt++. Fix clicking usernames on 
the bottom row of saves not working. Add some minor simulation changes made 
in tpt and tpt++.

Version 19.3 10/19/12
Fix minor problem where PBCN and PLCN wouldn't clone until a frame after they 
were activated. Fix really long comments not loading, the comments not being 
drawn to the very bottom, bugs with the resizing comment box, jump when 
scrolling past certain comments, and scrolling when typing certain letters in 
the comment box. Use {t:id|text} to link to forum threads and {s:query|text} 
to start a save search (added by me in tpt++ first). Added tpt++ elements: 
DMG and TSNS. Fix being unable to save PIPE sometimes (error when saving, 
invalid element). Fix some moving solid crashes. Fix HUD showing incorrect 
values with double scale enabled. Don't load selected elements or render mode 
in saves anymore. Fix tpt bug that will cause you to get logged out sometimes 
when you shouldn't. Fix another tpt bug where Newtonian gravity wouldn't get 
reloaded after reloading a save - thanks to jacksonmj for the fix. Make VIRS 
last longer. Enable the # of votes icon on all saves for everyone.

Version 19.4 11/3/12
Remove DISPLAY_EFFE from render options. Fix clicking the copy id button 
exiting the save preview. Fix being able to click usernames and id's from 
under the comment box (again). Shift-clicking a username from the my own 
section to search for their saves will work correctly now. Fix shift/ctrl 
clicking moderators' not searching correctly. Increase number of comments that 
can be loaded to 200. Add in VIBR and BVBR from tpt++ (still not the final 
version, 19.4.1 will be soon). Fix PROP_NEUTPENETRATE. Fix bug causing switch 
to act differently in some rare cases. Fix tools menusection having an extra 
empty space in old menu ('o') mode. Add 'Empty' edge mode option.

Version 19.4.1 11/5/12
Fix save as current name and improve how saving works (will allow public / 
mod saves easily now). Put in the final version of VIBR. Make the thumbnails 
look as good as I can get them, tpt++'s thumbnail renderer isn't as good, so 
new thumbnails won't look as good. Add sensors menu icon.

Version 20.0 12/6/12
Fix DTEC and TSNS not detecting energy particles. Make pressing enter not 
open the save in the save preview, deleting the comment. Make an error while 
sending a comment (like posting too frequently) not delete the comment. Fix not 
being able to remove convo notifications. Fix VIRS+water equalization. Fix any 
differences with SWCH and other electronics from tpt that was breaking saves. 
Some minor simulation updates from tpt++. Add back color presets to deco 
editor, fix some minor bugs with the editor. Add in updater! Thanks to mniip 
for the space on his server. This readme probably won't update with future 
updates, but you can still see it on the mod's thread and on github.

Version 20.1 12/7/12
Fix no fire effects showing after clearing the sim or opening any save. Fix 
the 'open; button from the website (if you have this 'installed' with ctrl+i)

Version 20.2 12/21/12
Support both tpt and tpt++ readme's at the same time. Many tpt++ bug fixes to 
elements like TRON, GLAS, TSNS, SLTW, and WARP. Hold control when selecting a 
stamp to not reorder it. Change destructibility of clones and voids to match 
tpt's (although I changed it because I liked my ways better). Fix ANIM pausing 
and improve the editing of it. Fix really old tpt bug where thumbnails may not 
load in the save browser, make them load much faster. Send version info and 
username to the update server when checking.

Version 20.3 12/23/12
Fix possible crash glitch caused by my tpt++ STKM eaten by CONV fix

Version 20.4 1/8/13
Fix freeze and remove message when it can't find the update server. The 
updater will probably continue working when the server is back up. Simulation 
updates from tpt++ (DTEC detecting GOL fix, VOID/BHOL eat LIGH). Paused 
checkbox when saving.

Version 21.0 1/25/13
Change login to tpt++ method, if you login again, this allows comments to be 
submitted like it, meaning no "posting to frequently" message anymore. Reload 
comments after submitting one. Highlightable comments. Deco menu must be 
clicked to open (like tpt++ will be), or press b. New tpt++ elements before 
they are out (possibly incomplete): CRAY, PSTN, FRME. All the tpt++ lua api's 
except for interface, lua scripts using the elements api will work now this 
means. Fix '[' / ']' keys not scrolling comments when not logged in. An option 
to turn off updates, change the update server to check mniip.com instead, or 
to just turn them off completely. Fix things being invisible on first startup. 
Change version number to 85.0, now pretends to be tpt++.

Version 21.1 1/31/13
Fix excessive stacking bug and weird problems with particle movement, that 
was creating many problems. Fix copying from comments usually not working. 
Update this mod's github link in the motd. Fix cause of infinite pressure 
bug caused by assigning large hotair values with lua. Update PSTN and FRME to
current tpt++ version.

Version 21.2 2/1/13
Fix crash when trying to submit another comment before the comments have 
reloaded. Fix error messages not being considered errors. Fix updating 
when using mniip.com update server (change back to default IP address to 
update)

Version 21.3 2/15/13
Increase zoom to default tpt++ size. Fix crash when one of the first 7 
comments is REALLY long. Fix crash when loading deleted saves with comments. 
Fix negative votes display bug and next page arrow showing when it shouldn't. 
Fix setting deco color with tpt.set_property. DEST won't move clone elements 
anymore. Don't load edge mode in saves anymore. Memory leak fixes. Allow 
saving of new elements, since official version 86 is out now.

Version 21.4 2/18/13
A small CRAY fix from version 86.1.

Version 22.0 3/18/13
Fix some remaining memory leaks tpt had. Update PSTN and CRAY to the latest 
changes (PSTN's ctype sets stopper elememt, FRME tmp 1 is non sticky). tpt++ 
changes to ACEL, DCEL, and NEUTPASS changes too. tpt++ sim.partPosition and 
sim.partID lua api methods. More constants for mod version info. Fix large 
comments not being drawn at all. motd swaps between mine and real every time 
it is shown. remove bounds check in all elements since it isn't needed.

Version 22.1 5/5/13
Fix NEUT not going through INVS. A few updates to CRAY and PSTN from tpt++. 
Fix bomb not destroying PBCN. Fix middle click in the deco editor. More fixes 
to comment scrolling. Fix setting falldown property with lua. Add the 3 new 
tpt++ elements and some more changes made to elements in tpt++.

Version 23.0 5/25/13
A ton of improvements to the console / lua, including all the fixes made in 
the last tpt++ version (implicit returns / tostrings, rewrite of event 
registration, multiline input, etc.). Better tpt.log, can log to the main 
screen now. Fix a PROP crash and allow up/down arrow to scroll properties. 
Fix broken motd with no internet. Many simulation updates from tpt++ (CFLM 
changes, loop narrow changes, faster GOL, stickmen rocket boots), also all 
the recent description changes and menusection changes. Remove OTWR and COND 
from the menu. Some other things from tpt++ like bluescreens and saving 
window position. Way better console, there is a dragable dividing line 
between them and results will never overlap with the commands. Textboxes can 
also be resizable, and console commands / output is highlightable now. Also 
command history is saved / loaded to powder.pref, and a few other fixes to 
some other interfaces. Increase maximum stamp pages to 25. A lot of fixes 
and changes to textboxes, you can double / triple click them like text in 
other programs.

Version 23.1 6/2/13
Fix almost irreversible infinite crashing loop with the new bluescreens. They 
would try to nicely reload your work after the crash, but when it was the save 
that crashed it, it would constantly restart and keep crashing, and be very 
hard to stop. Fix crash with LIGH :P. Fix a bunch of small bugs with textboxes 
and labels from the last update, including multiple comments being selected at 
once, highlighting errors when clicking a name to reply, and bugs when trying 
to defocus the auto-focused textbox in the console.

Version 23.1 (build 17) 6/3/13
Fix weird PRTO crash on save 1214884. Fix glitch where BOMB was set off by but 
wouldn't destroy CLNE.

Version 23.1 (build 18) 6/3/13
Fix all the textboxes in the deco editor being focused by default. Fix bug 
where if you left the deco editor in certain ways, you couldn't click or use 
the keyboard

Version 24.0 7/12/13
Decrease tool strength by half, holding ctrl slows it more and holding shift 
speeds it up. Re-arrange tools menu a little and update the tool and wall 
descriptions. A ton of simulation updates and bugfixes from tpt++. Change 
internal version number to 88.0 (doesn't affect saving). ctrl+z works better 
and goes back to the last time you drew something or opened a save. Overhaul 
of tabs. They now save more info inside them, and they have their own 
thumbnailsand names. Right clicking a tab will delete it, and you can use the 
reloadbutton to reload a tab. Ctrl+s to save it and set a new reload point, 
ctrl+n tostart a new tab, 't' to open / close the tabs menu. If installed, 
hitting "open"on the website will open the save in a new tab. Fix 
tpt.moving_solid. Fix issue where multiple comments could be highlighted at 
once in save preview and console. A bunch of fixes relating to walls and 
photons with flood fill. Time enabled by default in HUD.

Version 24.0 (build 20) 7/14/13
Windows build to fix the bug where you couldn't hold down and draw conductive
wall, and blob mode would always be on if you had fire mode on when quitting.

Version 24.0 (build 21) 7/15/13
Fix crash when turning on newtonian gravity with the quickoption

Version 25.0 10/24/13
Yes this mod is still alive. It was just on a few month break :P. Large 
internal rewrites, some by jacksonmj, some by me. Elements and element drawing 
code, menu code, brush code, and some other related things were all redone 
(partially to completely). Move around a few elements. Fix !set type and !set 
ctype sometimes not working. Specific delete now activated by 'Delete' or 
ctrl+semicolon. Many simulation updates from tpt++, including PROT and 
official VIRS. Add Comment scrolling velocity. Fix not being able to save 
local saves with mod elements.

Version 25.1 10/29/13
Fix possible crash when using the same preference file as tpt. Add page number 
to save preview. Fix incorrect gas/explosive menu icons. Fix VIRS graphics. 
Fix most holes in rotating moving solids, enable rotation by default. Update 
internal version number to 89.0.274

Version 25.1 (build 24) 11/11/13
Fix some VIRS saves not opening. Fix moving solids sometimes not drawing. Fix 
stickmen not respawning. Fix crash when ctrl+alt+clicking. In textboxes, 
Ctrl+delete deletes one word and shift+arrow keys highlights text. Red DEUT 
fix from tpt. Start on merging some major optimizations from cracker64. 

Version 26.0 (build 25) 12/17/13
A ton of optimizations to almost every element, by cracker64. Report anything 
broken to me. Fix crash when starting game in deco section. Fix crash when 
saving local saves on linux. Fix clones cloning double. New Element: Gravitons 
(GRVT), creates Newtonian Gravity. Comment box turns red when your comment 
gets too long. New HUD option for FILT modes, change default HUD options 
slightly. sim.elementCount; some rewrites to portals, stickmen, and WIFI from 
jacksonmj. Fix save browser glitching when shift-clicking a username in the 
save preview and then opening one of their saves.

Version 26.0 (build 26) 12/18/13
Fix pmap errors breaking a lot of things including SWCH. Fix GVRT description.

Version 26.1 (build 27) 12/21/13
Internal changes to how things are sparked. Fix crash when energy particles
go into portals. Fix ctype not saving correctly. Realistic heat is glitchy,
so no longer load that from powder.pref. Also attempt to make it less glitchy.

Version 26.2 (build 28) 1/9/14
pavg option in HUD. Fix ambient heat. Simulation updates from tpt++. Add a
button to report bugs, feedback, and suggestions. More major rewrites. This
time; drawing elements, walls, tools, and deco tools have all been redone to
be neater and separate from each other. Wall IDs and Tool IDs are now separate 
from element IDs, so the max element cap has also been increased to 256.

Version 26.3 1/16/14
Fix steamline drawing and floodfill crash. Fix glitch where ARAY didn't spark 
INST. Possible element search crash fix. Fix STKM(AIR) blowing ability.

Version 26.4 2/3/14
Rewrites / fixes to Tool, box, and ellipse brush drawing. Fix possible crash
when shifting stamps, and make ctrl key not needed. Lots of crash fixes for
some lua functions. Fix STKM2 spawning with really high life (probably). New
bug icon. PROP remembers what property you set last. Fix things coming out
the wrong side of portals. Fix some bugs with clicking after exiting out of
certain interfaces.

Version 26.4 (build 31) 2/5/14
Fix local saving not working when not logged in. Simulation api functions for
drawing particles / walls (intended for the next version really ...). Fix
possible crash when pasting text in linux.

Version 27.0 3/12/14
TPT multiplayer script by cracker64 embeded inside. Works much better than
the original, but still has some major syncing bugs and crashes. Add in all
missing lua api functions, except for interface. Add ADD/SUB/MUL/DIV deco
tools, fix deco tool drawing bugs. Fix all STKM spawning / life bugs for real
this time. PINV bugfixes. Fix mouse handling bugs involving the zoom window
and the screen edges. Wall brush sizes redone to match tpt++. Fix PPIP in HUD,
and PIPE -> PRTI transfer bug. Fix FIND. Lots of Lua api fixes, updates from
tpt++, and other generic bug fixes.

Version 27.1 3/13/14
TPTMP updates to fix some syncing / other issues

Version 27.2 3/23/14
Fix random stickmen spawning. Fix flood fill only working on first click. Redo
some stuff related to saving mod elements to be less annoying. Rewrite toolTips
(work exactly the same). Update TPTMP to version .7 by cracker64. Fix glitches
when sparks go through portal breaking some saves. Fix error when loading
really old saves with FAN wall.

Version 27.2 (build 35) 3/25/14
Fix mouse cursor not displaying in zoom window. Fix crash with deco presets in
deco editor. Fix key repeat in TPTMP.

Version 27.3 3/31/14
TPT element suggestions get ignored far too often, that needs to changed. If
enough people suggest an element, it must be good, and therefore should be added.
That's why this version adds 15 NEW ELEMENTS! That more then doubles the current
mod elements. I've added long suggested elements such as breakable diamond (DMD2),
broken diamond (BDMD), DIRT, MUD, POOP, and blood (BLOD). I've also added some
gems that never got noticed, such as dinosaur knee liquid (DKLQ, thanks to
therocketeer), coconut (COCO), and disappearing metal (DIMT). Also included: COCJ,
LOLZ2, BATT, CMD, OBMA, and STKW. Special thanks to CatAnimation for suggesting
many of these useful elements. ... Oh, and I fixed the zoom window bugs.

Version 27.3 (build 37) 4/2/14
Remove april fools joke (15 elements from last version). Bug fixes in the last
version: fix cursor lines / stamps not appearing in zoom window, Fix particle
order issues with box drawing, Save ctrl+z snapshot before pasting stamps.

Version 28.0 5/3/14
More simulation rewrites/cleanups. Fix bug where things may stack and form
BHOL at the top of the screen. RAZR goes through GEL and kills stickmen. Fix
bug where CRAY wouldn't spark INST. Update TPTMP to point to new server and
fix a few bugs / errors with it. Simulation updates and bugfixes from tpt++.

Version 28.1 5/8/14
Fix crash when using ETRD. Fix out of screen errors in TPTMP. Update
Bluescreen message.

Version 28.1 (build 40) 5/9/14
Fix crash with Newtonian Gravity, by compiling on the update server instead of 
on my new computer.

Version 29.0 6/2/14
New Element: DRAY. Replicates a line of particles in front of it. Modify with
.tmp (copyLength), .tmp2 (spaces after copy), and .ctype (element to end copy
with when .tmp isn't set). New Wall: AIRBLOCK. Allows all particles but not
air. New build system: SCons. Also NEW: mac version, needs testing but will
hopefully work on all OS X Versions 10.5+. Fix deco sample with small brush
sizes. Fix incorrect coords when placing zoom window, hide cursor when mouse
is in menus. Fix some crashes with invalid walls/menusections in lua. Update
to latest tpt source, which includes: visual effect for BRAY through FILT,
changes to deco on FILT/PHOT, less overpowered QRTZ bunkers, and fix for TNT
floodfill crash.

Version 29.1 6/4/14
Fix crash when using BRAY. Possibly fix bugs with setting scale.

Version 29.2 7/5/14
Fix scale setting issue on Linux. Update TPTMP to the latest version. Fix
crash with portals. Simulation and interface updates from tpt++. Moving solids
bounce off walls, go through loop edge mode, and are affected by different
gravity modes. Fix zoom window being drawn on incorrect side sometimes. Fix
fullscreen on mac (compiling change).

Version 29.2 (build 44) 7/5/14
Actually update TPTMP to version .72

Version 29.3 8/21/14
Fix possible crash when opening saves with VIRS. Lots of updates from tpt++,
including: new spark graphics and render setting, "open data folder" button,
re-enable deco on old PHOT, make tpt.selected* and tpt.brush* writable, and
some crash fixes. Fix the mac version.

Version 29.4 8/30/14
Update version info to TPT version 90.2, allow GRVT and DRAY in saves.

Version 29.5 9/3/14
Update TPTMP to version .8 (fixes TPTMP)

Version 29.6 9/26/14
Fix FIGH drawing. Fix loop edge mode, also stickmen now loop properly. Fix
stickmen spawning with rocket boots. Stamps can be rotated without holding
ctrl. Update TPTMP to version .82. Fix HUD issues with LAVA and FILT. Add a
'rescan stamps' button in the save browser.

Version 30.0 10/31/14
Rewrite parts of README. Fix emap bug, fix q-tips being invisible. Command 
key works on OS X. Add tpt.set_debug(2). Rewrite moving solids, fixes the 
drawing bug and makes them sync over TPTMP. Remove tpt.moving_solid(). Redo 
parts of ANIM, redo Lua code in saves / lua sandbox. Instantly activated 
electronics is now a setting (automatically turned on or off). Remove 
support for PSv mod saves or k,d mod saves with MOVS / ANIM / Lua code and 
move all of that to a better format. Allow uploading saves made in the mod 
(mod elements invisible to non TPT players). Fix compatibility with tpt++ 
powder.pref. Remove most mod-specific lua functions (were clones). New 
element: CRMC. Add the new script manager lua script. Remove OTWR and COND. 
New sign / stickmen Lua functions. Support tpt++'s save palette (lua / mod 
elements can change IDs and still be loaded properly). Remove some legacy 
BRTY / SDL sound code. Drawing / Lua / Simulation updates from tpt++.

Version 30.0 (build 50) 10/31/14
Fix crash when loading saves without palette (old mod saves / non-tpt++ saves)

Version 30.1 11/3/14
Fix crash with loading certain mod saves, fix crash with negative ctype SNOW.
Update internal script manager.

Version 30.2 11/22/14
Fix loading Proxy and Fullscreen settings. Fix NSCN not turning off sparked
SWCH. Prevent possible crash loop when trying to restart after a crash. Reset
stickmen acceleration on respawn (fixes stickmen controllers). Ctrl+f
shortcut doesn't activate when holding shift or alt. Fix not being able to set
negative ctypes with PROP. Fix print() crash. yyyy-mm-dd date format option.
Fix deco sample sometimes sampling the wrong color. Tons of simulation fixes
and updates from tpt++/jacksonmj. Fix some saves not loading ctype properly.

Version 30.3 1/9/15
Revert stacked PSTN fix for now. Fix DMG and IRON. Redo how the save browser
downloads data entirely (will make it easier to edit). Also likely fixes
freezes when mniip.com or powdertoy.co.uk go down (happens a lot), and reduces
lag by a bit. Make almost all interfaces cancel when you click off the edges.
Minor text updates in multiple interfaces. Fix flood fill issue / crash.
Always send missing key events to lua. ctrl(+shift)+tab switches between tabs.
Remove autosave button (it was broken, there are better alternatives now). Fix
some issues with tptmp and the script manager. Other fixes, also simulation
updates from tpt++.

Version 30.4 2/14/15
Fix thumbnails sometimes failing to download. Fix modifier state from lua.
Better .desktop file and icon on Linux. Cancel mouse drawing when moving it
in / out of the zoom window. Update internal script manager to 3.4. Now
compiled using lua5.2. Some other minor bugfixes, especially to lua.

Version 31.0 5/23/15
Stickmen/signs are placed on mouseup, fix LIGH/TESC drawing bugs. Fix PSNS 
corrupting the simulation. Fix PHOT+loop mode crash and PROT crash. Fix QRTZ 
conduction not working at all. tpt.setdebug(0x20) for particle debugging key 
shortcuts (use 'f' key + modifiers). Lots of simulation and lua updates from 
tpt++. Save to disk option appears by default when not logged in. Add quick 
save for local saves. Fix wall drawing with rectangle brush shapes. Scale 
options take effect immediately, also use scale:2 by default when screen size 
is large enough on first run. Enable the new interface code, used in the new 
profile viewer interface. Click the key or ctrl+click a username online to 
enter. Fix DRAY with .tmp=0.

Version 31.1 5/25/15
Fix ctrl+z

Version 31.2 7/8/15
Fix crash when scrolling in profile viewer. Update profile viewer to allow
editing biography/location, add buttons to open the profile or edit the
profile / avatar on the website. Large internal code refactors. Make active
walls less glowy. Improvements to PWHT and BALL drawing. Tooltips when
hovering over link signs. Simulation updates from tpt++.

Version 31.2 (build 58) 7/8/15
Fix error message when commenting on saves, fix ALT modifier key.

Version 31.2 (build 59 - OS X) 7/15/15
Fix all deco loading as white on OS X. Fix freeze when hovering mouse over a
massive amount of stacked portals.

Version 32.0 11/22/15
Fix crash with BALL. Massive rewrite of the main interface, done to better 
support the android port of TPT. The mod is still using the "original" UI, not 
the new touch version, but it will look different. All of the buttons respond 
nicely to mouseover and match normal TPT more. Many other behind the scenes 
changes have been made. New sign UI, sign rewrite. Allow setting more things 
with !set, support hexadecimal. Some deco editor fixes. Fix GRAV changing 
color when game is paused. Rewrite mouse drawing, to match all the upstream 
tpt++ fixes and better support TPTMP. Fix airblock wall giving a warning when 
saving. Make it less likely to accidentally click and exit the save preview. 
Fix console history not loading when using the mod alongside tpt++. Fix Lua 
sandbox. Update to TPTMP .85. Tons of simulation and other updates from tpt++ 
over the last few months.

Version 32.1 11/23/15
Fix resizing zoom window & changing mouse size while drawing. Fix tooltip 
never going away when upvoting a save. Fix alt+click issues (took precedence 
over line/box/flood fill drawing). Fix 'z' being a toggle. Fix some text 
selection issues in the profile viewer. Always select elements on mousedown.

Version 32.1 (build 62) 11/23/15
Fix update issues

Version 32.2 11/25/15
Fix being able to see things under update button. Fix stamps always including 
every sign. Fix ctrl+x not deleting signs correctly. Fix signs being too 
large. Fix crash when autorun.lua ran certain functions. Don't use internal 
tptmp if script manager version is detected. Update internal tptmp to .86. Fix 
zoom window being in the wrong position when resizing it. Improve HUD position 
when zoom window is out.

Version 32.3 12/16/15
Fix profile viewer not working on save preview screen (ctrl+click a username). 
Fix being able to zoom in off the edge of the screen by resizing the zoom 
window (can cause crash). Fix PROT life constantly decreasing into the 
negatives. Fix flood fill on normal particles also deleting photons. Fixes to 
shift+WIND tool drawing. Improve save browser, should freeze less now. Cancel 
mouse drawing when starting a zoom window. Fix possible voting issues / 
improve error messages. Fix crash when loading SPRK with huge ctype. Fix some 
text in the options menu.

Version 33.0 1/17/16
Fix clicking on "next page" in the save browser opening a save instead. 
Improve save / thumbnail download speed, make sure pending downloads don't  
cause freezes on exit. Fix WIND tool corrupting the pressure grid and causing 
crashes. Change the update server to http://starcatcher.us/TPT/. Update 
internal script manager to 3.5 to fix restarting issues. Fix DLAY delay for 
real this time. Many simulation updates from tpt++ and other changes.

Version 33.1 2/15/16
Don't require pressing 'enter' to set deco color in editor. Improve mouse 
handling in deco editor. Fix bug causing it to create deco underneath the 
color selector when picking a color. Don't allow placing / creating stamps 
when color selector is shown. Some dialogs now use the new interface code, 
fixes update dialogs making the bottom row of buttons disappear. Hex color in 
deco editor can be copied by clicking on the text. Fix electronics sometimes 
randomly heating to 10K for no reason. Fix embeded lua code being re-run when 
placing stamps. New ctrl+up/down shortcuts for switching tabs. New lua 
functions: tpt.menu_enabled, tpt.menu_click, tpt.num_menus(). Fix 'fav' menu 
when using the alternate menu design ('o' key). Don't load old menu preference 
from powder.pref because it confused too many people. Some updates from tpt++.

Version 33.2 3/5/16
Update to be 91.0 internally. CRMC from tpt++ no longer loads as BALL. Redo 
edge mode handling, edge mode now loads in saves and resets back to what you 
had it when clearing the screen. Enter can now be used to quit the game when 
pressing 'q' and when creating signs. Fix ghost sign / potential crashes when 
pressing enter in sign ui. Update tptmp to .87, possibly fix bug where tptmp 
wasn't properly embedded into the mod.

Version 33.3 3/5/16
Fix crash when loading powder.prefs generated in TPT 91.0.

Version 33.4 3/22/16
Fix shifting stamps causing edge mode to reset to void. Fix PSTN .temp 
handling. Allow pressing enter to open a save if the comment box is empty. 
Load render modes from old powder.prefs (prevents invisible particles on 
updates). Fix embeded multiplayer script. Move bug reporter to starcatcher.us. 
Modify updater to use the new interface a little more. Some fixes to particle 
debugging (tpt.setdebug(0x8))

Version 33.4 (build 70) 3/23/16
Update internal version number to 91.1.325

Version 33.5 4/2/16
Add red-cyan 3D mode from tpt++ (only accessible via the renderer.depth3d()
lua function). tpt++: THDR is no longer an energy particle. Make download code
even more thread safe.

Version 33.6 5/30/16
Allow DRAY to copy energy particles. Fix crash when sampling lua elements that
haven't been properly defined. Fix occasional freeze on exit. Add MIX tool
by simon, from tpt++. Fix DRAY not copying energy particles. Fix 'character'
arg in lua keyup event (tpt++ fix).

Version 33.7 6/24/16
Missed some DRAY fixes: fix bug if the first space after the DRAY was empty,
fix bug with DRAY's ctype sometimes not working

Version 34.0 7/23/16
Updates from tpt++ / update to 91.4. Fix crash with FIGH in invalid positions. 
Change favorites menu to use new icons from tpt++. Fix "Scale" setting not 
saving in the right format. Update internal lua scripts.

Version 34.1 8/8/16
Update to TPT 91.5. Fixes to loop edge mode (should fix id:2023102). Rewrite 
the favorites menu. Fixes duplicate elements sometimes appearing, and it now 
uses the same powder.pref location as default tpt. Recently used elements 
are no longer prebuilt or saved on exit, and can be removed the same way as 
favorites elements can be. Fix submenus in old menu interface ('o' key).

Version 35.0 10/3/16
Redo render modes interface to more closely match tpt and be easier to use. It 
is also able to run while the simulation is running. The profile viewer now 
looks better on profiles that require scrolling. Fix exiting the deco menu 
sometimes changing which tools you had selected (or crashing?). Updates from 
tpt++. Installing (ctrl+i) on Linux now leaves a desktop entry for Jacob1's 
Mod. Ensure powder.pref is updated when changing settings and HUD presets. 

Version 35.1 3/5/17
Fix crash when editing profile. Fix certain render modes always being forced 
on at startup. Fix crash when loading certain invalid powder.prefs. Redo 
ctrl+z, it now can restore all simulation state (including signs). Add ctrl+y 
shortcut, you can now undo/redo up to 5 times, and edit powder.pref to 
increase this limit up to 200. Move checkboxes to the right side of render UI. 
Fix "delete" icon in sign UI. Fix PROP tool resetting to delete every time you 
select an element. Update internal script manager to 3.9. Fix potential crash 
when creating BALL. Fixes from tpt++, including lag fix when leaving certain 
saves open for 20+ minutes. Massive speed boost for the windows version, which 
now uses the MSVC compiler.

Version 35.2 3/5/17
Fix crash when brush x radius is 0

Version 35.3 5/18/17
Fix LAVA(GOLD) + EXOT --> LAVA(VIBR) reaction. Better PROP tool sanity 
checking. Fix WIND tool color. Add ctrl+backspace/delete and shift+up/down 
support to new UI. Fix being unable to edit link signs. Update internal script 
manager to 3.10. Fix stickmen respawning after ctrl+z-ing them. Fix save 
thumbnails often not downloading. Fix -nan temperatures when using realistic 
heat mode. Simulation updates from tpt++, including PHOT changes, customizable 
INVS and FRAY, and ambient heat now being saved in saves.

Version 35.4 5/19/17
Fix Newtonian Gravity and edge mode always turning off when loading stamps. 
Fix internal script manager being missing on Windows.

Version 36.0 6/21/17
Fix more textbox issues in new UI. Add the new elements from the snapshots: 
HEAC, SAWD, POLO, RFRG, RFGL, and LSNS. Fix crash when favoriting elements 
from search UI. Search UI now adds selected elements to the recents menu. Fix 
line debugging (tpt.setdebug(0x4)) ignoring zoom window. Fix elements being 
one R/G/B value less than they should be. Change "sign out" button to 
"Register Online" when not logged in. Many simulation updates and interface 
changes from tpt++.

Version 36.1 7/19/17
Simulation updates from tpt++ (finalize the new elements). Workaround for 
broken 404 save. Add logging inside saves for which IDs material was taken 
from. Fix RAZR not cutting through SAWD. ctrl+click now selects top sign. 
Wall brush graphics now snapped to the grid when drawing lines and boxes.

Version 36.2 7/23/17
Change version number to 92.0.331

Version 36.3 8/7/17
Update with all changes and fixes from TPT 92.1.332. Add double DNS 
verification to ensure that if the DNS for powdertoy.co.uk expires or is 
changed, the site is still accessible.

Version 36.4 8/12/17
Fix clicking out of bounds not closing save preview ui. Fix PROT being 
destroyed traveling through powered-off LCRY.

Version 37.0 9/30/17
Fix issue where cursor type (wall/brush) wouldn't update when switching 
between left/right click. Fix elem.allocate being able to delete lua keywords 
and overwrite strings. Update to TPT 92.5. Now uses luajit, which gives a 
10-40% speed boost when running lua scripts.

Version 37.1 10/14/17
Fix mac version. Large code refactoring (air sim / simulation).

Version 37.2 10/14/17
Fix custom HUDs resetting to default on startup. .tmp and .tmp2 show in debug 
HUD by default. Fix color mode resetting on startup.

Version 37.2 (build 89) 10/18/17
Really fix the mac version.

Version 38.0 12/23/17
Fix SPNG description error. Fix elem.PROP_LIFE_KILL_DEC being missing. Massive 
rewrite of save building / loading / transforming entirely into C++. Move to 
C++11. Stamps now automatically expand when shifted out of bounds. Walls and 
other grids now shift when stamps are shifted far enough. Screenshots now 
saved as .png files. Add tpt.record and make tpt.screenshot work like tpt++.
Display tooltips in element search UI. Allow scale modes higher than 2 (set 
via console or powder.pref editing).

Version 38.1 12/23/17
Attempt to fix "out of memory" error when creating saves. I don't actually know 
what caused it or how I fixed it. Fix stamps not loading in the right position. 
Fix stamps being allowed out of bounds. Fix ctrl+r redoing instead of 
reloading. Fix ctrl+s not creating a reload point. Fix reload button being 
disabled when loading local saves. Fix !bubble crash. Cap recents menu to 20 
elements. Ctrl+p shortcut to open PROP tool.

Version 38.2 2018-01-02
Fix ren.colorMode() crash. Fix crash when opening saves from the command line. 
Improve bson error handling. Fix "Unable to decompress (ret 0)" error when 
attempting to load certain saves.

Version 39.0 2018-03-04
Fix "dns mismatch" error when starting game without internet. Sort local saves 
alphabetically. ctrl+shift+p shortcut for putting PROP on right click. Add 
cyclone tool from version 93.0. Large rewrite of some simulation code to 
support doubling the element limit. Disabled until 93.0 comes out due to 
incompatible save format changes. Add a warning message when stealing saves. 
When finding particles, show how many were found in HUD. Ignore 503 errors 
from update server. Redo ANIM somewhat and fix crash when ctrl+z-ing ANIM.

Version 39.1 2018-03-04
Fix GoL brushes

Version 39.2 2018-03-06
Fix PIPE initialization

Version 39.3 2018-03-08
Fix bugs with find tool parts counter when alternate find mode is enabled. Add 
pressure digitation from tpt++ + fix heat digitation bugs. Fix TESC drawing.

Version 40.0 2018-03-25
Fix save stealing warning coming up whenever creating a new save. Changes to
save format and PIPE to match TPT 93.1, which is now released. Change version
number to 93.1

Version 40.1 2018-04-07
Update to TPT 93.3 (fixes missing thumbnail bug). Redo update progress UI, it's
no longer off-centered (won't take effect until the update after this, of
course)

Version 40.2 2018-04-08
Update build server (linux 64 bit and mac builds using newer compiler)

Version 41.0 2018-10-01
Internal cleanup / removal of legacy code. Fix most buttons in custom HUD menu
being pink. Fix PIPE accepting elements from STOR even when it is full. Fix
loading of a few elements which store GoL information in the upper bits of
ctype. Add stasis wall (suggested by dyaomaster, created by moonheart08). Add
LDTC (linear detector, created by moonheart08 with the help of mark2222 and
#powder-subframe on libera.chat). These are both official and will be in the
next version of TPT. Fix GoL identifier. Fix single-pixel PIPE (vanilla bug).
Update FPS in HUD more often. Increase stamp limit to 5000. Simulation updates
and other fixes from tpt++.

Version 41.1 2018-10-01
Fix simulation getting corrupted and breaking everything. Fix BOMB not
destroying PBCN. Change default menusection to powders.

Version 42.0 2018-12-29
Use faster RNG. Upgrade to SDL2. This allows for many improvements, like a
resizable window, new fullscreen mode, major fps improvements with double scale
mode, and more. Rewrite options interface to use new UI. Add new event api to
replace legacy register_/unregister_ functions. Add eventcompat.lua in order to
ensure old scripts using the deprecated api don't break. Fix PHOT+PINV = ELEC.
Support hex format for all integer properties in PROP tool. Fix invisible
textboxes in deco editor. Fix ctrl+backspace bug in old UI textboxes. Fix
issues undoing shift+WIND tool. Fix line drawing creating extra particles with
flat brushes. Show "X" button next to notifications. Mac version not supported
at the moment due to issues with the sdl2 upgrade.

Version 42.1 2018-12-30
Fix mousemove Lua event. Fix PLUT always exploding quickly. Fix difficulty
resizing window sometimes. Save resizable and alt fullscreen options to
powder.pref. Add hidden option to change pixel rescaling mode when window
is resized (beginning of konami code in options ui). This is extremely blurry
so is hidden by default.

Version 42.2 2018-01-25
Fix interfaces sometimes closing when the window loses focus. Re-center
windows icon. Upgrade Linux icon to 128x128 (when it decides to show up).
Fix mac data directory.

Version 42.3 2019-02-17
Change TPT version number to 94.0.

Version 42.4 2019-03-02
Changes from TPT version 94.1, including: Add "Force Integer Scaling" option,
this fixes lots of issues with fullscreen. Keyboard shortcuts are now based on
en-US layout, no matter what layout you actually use. GoL is now affected by
stasis wall. Additional changes: No longer capture the mouse when drawing,
because this can sometimes cause the computer to appear to freeze. It will now
calculate mouse position outside the window manually. Mousewheel will now
always scroll the mouse by one unit, instead of potentially more. Fix mouse Lua
events reporting 4 for right click instead of 3.

Version 42.5 2019-03-26
Fix incorrect mouse coordinates when releasing the mouse outside of the window.
Fix THDR generating pressure when touching CLNE. Properly fix issues saving /
loading window position with 2nd monitor. Fix stasis wall identifier. Update
script manager to 3.10. Update tptmp to 0.100.

Version 42.6 2019-04-12
Fix incorrect mouse position when in fullscreen and "force integer scaling" is
checked

Version 43.0 2019-07-15
Add libcurl, communications to the powder toy server and update server are now
secured using SSL. This prevents others from stealing session information or
passwords, and prevents ISPs or firewalls from modifying server responses. This
update will also come to the official version later. Communications to the
script server or tpt multiplayer are not secured. Update from tpt++: Lua
functions for working with zoom (other updates from TPT Snapshots to be
included later). Fix "uses mod elements" false positive with PIPE/PPIP.

Version 43.0 (build 111) 2019-07-15
Fix crash on startup. Fix updater. Previous build was probably not released
to anyone.

Version 43.1 2019-07-16
Fix crash when trying to submit comments

Version 43.2 2019-07-21
Fix crash when exiting on Windows. Fix non-windows versions accidentally
being compiled in debug mode.

Version 43.3 2019-07-26
Fix random crashes when making network requests. Begin work on porting upcoming
TPT 95.0 features to the mod: Add disable-network flag to turn off network
requests. Rename nobluescreen command line option to disable-bluescreen. Tweak
replace mode and specific delete mode to work on energy particles and be
mutually exclusive. Fix issues saving/loading QRTZ/GLAS/TUNG without pressure
in saves. Add sim.CELL constant.

Version 43.4 2019-08-17
Redo prop tool ui. Refactor some code relating to prop tool and prop setting
Lua functions. Refactor gravity.cpp. Fix crash when save info couldn't be
downloaded. Redo colors in "new" interface slightly, the new interface is no
longer pure white, instead it is slightly gray like the official version.
Move the black bar that appears in the element search ui. Numerous updates
from the upcoming official 95.0 release (still more to copy over): thread /
search signs are now red and purple, respectively. Add new sign types, {type},
{ctype}, {life}, {tmp}, {tmp2}. Other text can now be put alongside these
custom sign types. Add .life serialization support to LSNS. Other tpt++ updates
that aren't as noticeable.

Version 43.5 2019-08-27
Fix rare issue that prevents loading certain saves with Lua elements. Fix
setting type to none in !set and tpt.set_property. Fix prop window always
resetting to .type, without indicating it was doing so. Add back PWHT
because some people still use it. The feature where it can set any property
(not just .temp) was adjusted slightly. .tmp2 no longer needs to be set, it can
now set pavg0 and pavg1, and setting .type is now ctype 3 instead of 0.

Version 44.0 2020-01-28
Update multiplayer script to .101. Add scrollbar to profile viewer and options
menu. Rewrite console. It now uses the new interface style, can be scrolled
(and has a scrollbar), and has no limit on the command length. Everything else
still works the same, besides tab completion, which has been removed. Add
option to use higher scale modes than double scale, if monitor resolution is
high enough. The rest of the changelog is all stuff I copied over from vanilla.
Add "Sticky Categories" option to control whether clicks are needed to change
menusections. Add toggleable option to include pressure in saves and stamps.
.cps and .stm files can now be opened by dropping them on the window. Rescan
stamps now sorts by time created. Revise ctype drawing code, add Lua event
listeners for this. Add Lua event listeners for create, create_allowed, and
change_type. Ability to set default properties in Lua. Make water equalization
fill in areas slightly more naturally. Add (default) option to make deco tools
use sRGB color space, Gamma 1.8 and Gamma 2.2 were also added. Add option to
use perfect circle brush instead of TPT's nonstandard circle calculations. Fix
STK2 rocket boots not saving in saves. Guess best scale on startup. Add http
api for Lua. Fix mac version not starting due to misplaced file. Fix linux
64 bit version wrongly depending on libssl1.0 instead of libssl1.1.

Version 44.0 (build 118) 2020-01-29
Fix linux 64 bit version wrongly depending on libssl1.0 instead of libssl1.1.
For real this time!

Version 44.1 2020-02-26
Fix https requests on MacOS. Fix graphical bug when scrolling Options menu
with dropdown open. Fix console staying open after doing !load. Fix stack
overflow in Lua particle updates. Fix element search UI on Windows. Fix bug
reporter. Remove ctrl+click on usernames feature in save preview, because it
just crashes the game. Change version number to 95.0 - build 345.

Version 44.2 2020-05-04
Fix [ key zoom window shortcut. Fix decorated fireworks not exploding in the
right color. Fix {aheat} signs using pressure instead of aheat. Fix infinite
loop if link sign text doesn't end with }. Fix DRAY bug when one DRAY is
sparked multiple times in a frame (fixes "virus killer" id:2536933)

Version 44.3 2020-12-07
Update to TPTMP 1.0. This version adds some QoL features, and also adds
authentication to the TPT servers. This authentication happens automatically
on join, and anyone who isn't logged in will be forwarded to the guest lobby.
Fix PROP tool being able to set type to invalid (disabled) elements.

Version 44.4 2020-12-07
Update to TPTMP 1.0.1. This version of TPTMP fixes a security issue in the
authentication process.

Version 44.5 2020-12-28
Update to TPTMP 1.0.2. This version redoes the user authentication to integrate
with a brand new api in the website, greatly simplifying and further improving
the security of the authentication process.

Version 44.5 (build 124) 2020-12-28
Update to new TPTMP 1.0.2. This fixes token expiration.

Version 45.0 2021-06-21
Fix potential crash when scrolling options menu. Fix tpt.getscript. Remove
error message when checking for updates fails. Add error message in save
browser when downloading the saves list fails. Fix being unable to show intro
text again after startup. Redo scrolling code and fix issues with scrollbars.
It should be much more sane when viewing comments now. Only show .tmp2 for
elements which use it by default. Add option to show .tmp2 on all elements
regardless. Support home/end, and ctrl/shift variants of these in "new
interface" textboxes. Fix ctrl+left/right in "new interface" textboxes. Update
to include all commits from tpt++. Major additions are five new elements: SCLN
(silicon), PTNM (platinum), VSNS (velocity sensor), ROCK, and LITH (lithium).
Custom GoL was also added. Data can now be stored in a common data directory,
dependent on system. Windows users have it stored somewhere in %APPDATA%, Linux
users in .local/share. Mac users already had this feature. To migrate your data
to the common directory, use the new "Migrate to shared data directory" button
in the options menu. powder.pref, stamps, saves, and scripts will all be
migrated and shared across all post-96.0 versions of TPT. Preferences and
downloaded scripts will be migrated from the first migrated instance of TPT only.

Version 45.1 2021-06-23
Fix crash when using platform.restart() on Windows - this fixes bluescreens
when reloading scripts in the script manager. Block publishing saves that
contain unreleased elements / features - this matches the behavior of the
snapshots, which currently block the 5 new elements, GoL, and custom ambient
air heat.

Version 45.2 2021-06-28
Update with latest commits from tpt++. Fix script manager thinking it was out
of date. Fix http api (fixes tptmp). Remove debug print in sim.brush.

Version 45.3 2021-07-05
Fix hang on exit on Linux, due to improper SDL usage. Updates from tpt++:
Adjust LITH color, make ROCK more resistant to DEST.

Version 45.4 2021-07-10
Update for version 96.0. Fix shift+click on comment username to ensure it jumps
to page 1.

Version 45.5 2021-07-10
Fix ambient air temp not being set to default when loading saves with ambient
heat enabled.

Version 45.6 2021-07-18
Several bugfixes to prepare for tptmpv2 - Lua logs now draw with alpha
background instead of drawtext_outline like vanilla does. Add tpt.tab_menu to
check if tab menu is open or not. Allow lua mousedown events to cancel
mousedowns in quickoptions and element selection. Fix typo in options menu.
All changes from TPT 96.1.

Version 46.0 2021-08-16
Update to tptmp 2.0. This is a completely rewritten version of tptmp by
LBPHacker. It brings much improved stability and syncing, a better room
ownership model (which now survives server restarts), an optional fps sync
mechanism, a prettier UI, and more!

Version 46.1 2021-08-18
Fix builtin-tptmp script suppression. Update to latest version of tptmp, which
includes several bugfixes.

Version 46.2 2021-08-29
Update to TPT version 96.2, which includes:: HSV sliders in CGOL window, add
AMBP and AMBMtools, decrease memory used by ctrl+z snapshots, LIGH lasts longer
than one frame. Fix some edge cases in ctrl+z (element data not being restored
if no elements of that type were on screen, ability to undo the addition of
CGOL). Automatically select new CGOL tool after creating it. Fix console
history often being deleted when sharing powder.pref between mod and vanilla.

Version 47.0 2021-09-02
Update to TPTMP v2.0.20 (lots of bugfixes and some additions like floating
mode, see tptmp thread for details). Related - fix blank pink elements that
appeared in element search, these came from tptmp and are now hidden. Fix bug
on Windows causing random disconnects in tptmp. Implement interface api. This
long overdue change brings Lua parity to this mod, after 9 years. Fix resizable
window not being enabled after restarting game.

Version 47.1 2021-09-03
Fix text input sometimes not working in legacy interfaces

Version 47.2 2021-09-05
Fix text input sometimes not working in modern interfaces

Version 48.0 2021-10-17
Vanilla compat fix - SING should eat clone elements. Fix being unable to edit
existing signs. Fix GoL not saving correctly (resulting in corrupted GoL).
Render GoL colors in stamp previews. Make certain thumbnails slightly less
blurry (Just the stamp-sized thumbnails, not larger ones). Fix crash when
rendering certain thumbnails. Update TPTMP to version 2.0.21.

Version 48.1 2021-10-27
Update to tptmp v2.0.22

Version 49.0 2022-06-05
Fix !quit. Fix interface closing when copying save id after uploading a save.
Fix slider colors not being initialized in Lua Slider components. Fix warning
message when uploading saves with stasis wall or LDTC. Fix ctrl+backspace
issue when text is already highlighted in legacy interfaces. Add "No saves
found" message to online save browser. No longer automatically load / render
incompatible saves by default. Add new "load incompatible saves" option.
ctrl+click a username in save browser opens profile on the website again.
Remove obscure and broken feature where moving SPNG drags stuff behind itself.
Remove inaccessible "Empty" edge mode. Both of these removed features are buggy
and may have been crash-inducing. gfx. API now matches vanilla coordinate
behavior when inside Lua Windows. Update to script manager 3.12. Implement
ctrl+backspace/delete in legacy interfaces. Update with all changes made to
vanilla tpt in the last few months.

Version 49.1 2022-07-16
Fix Newtonian Gravity setting not loading properly on startup. Make realistic
heat and manual find mode's min / max temps save and load from powder.pref.
Update to tptmp v2.0.23 (stability improvements, account age limit).

Version 49.2 2022-07-17
Update to TPTMP v2.0.24. This version contains no relevant changes for this
mod.

Version 50.0 2022-10-07
Fix being unable to view second page and beyond if front page has 15 or less 
saves. Fix Platform::ExecutableName on mac if path is longer than 64 
characters. Partial update to the latest tpt++ source code, including: 
Add sim.partExists and elem.exists, add real v parameter to sim.partCreate, 
Fix PIPE graphics hack giving Lua graphics functions bad particle IDs, Fix 
exception when passing nil to some functions in interface api, Add custom 
gravity mode and replace hardcoded gravity interactions.

Version 50.1 2022-10-07
Additional code syncing from vanilla, including: Expose SDL keycodes,
scancodes, and button codes to Lua. Add PowderCoin icon to font. Make QRTZ
slightly change color while growing. This version also includes code
optimizations by savask, which improves performance by 8%.

Version 50.2 2022-10-16
Fix replace mode

Version 51.0 2022-12-04
Fix \0 not being an accepted character in lua string arguments, most useful for
color codes in text drawing functions. Overhaul all api calls in the save
browser to use their modern variants such as Browse.json instead of legacy
apis. These new apis also enables new features present in vanilla tpt for the
past decade, namely: show the number of pages in a search and a textbox to
choose which page to jump to; show the number of comment pages on a save; show
save update/create date in your local timezone; and allow sorting favorites by
date. Add ability to multi-select saves and delete/(un)publish/(un)favorite
them. Remove limit of viewing 200 comments on a save. Fix lag when scrolling
down too far in the comments section. Adjust delay when scrolling through
pages, when scrolling quickly the delay eventually drops to 0. This fixes the
inconsistent delay when scrolling up vs. down in the search browser. Adjust
positioning of many objects in the search browser, several awkward spacing
issues have been fixed and usernames are colored blue like in vanilla, and
save history icon only shows on hover. Fix issue in save preview where really
long usernames or date strings could overlap the view counter. Fix issue in
legacy textboxes where quickly typing after double clicking a word would
incorrectly highlight text. Fix save name not being shown for online saves when
not logged in.

Version 51.1 2022-12-07
Sync all of the latest changes from the vanilla development branch. Use 
new-style interfaces for all prompts from the Lua console, plus the ctrl+q quit 
prompt. Re-enable profile viewer in save preview when ctrl+click on a username. 
Fix avatar not showing for self in profile viewer because edit avatar button 
was drawn on top of it. Fix bug where elements may be selected when rapidly 
moving mouse in and out of the window with mouse held down. Fix mac updates. 
Fix comment usernames / data showing incorrectly after submitting a comment. 
Fix crash when searching before the initial front page load has completed.

Version 52.0 2022-12-26
Fix front page expansion button. Update to tptmp v2.0.25. Add new temperature
scales option from xphere07, which allows you to change the default scale -
C, F, or K, that is used in the HUD, prop tool, and console. The default is
Celsius. Custom HUDs will automatically update to use the new "default scale"
option, rather than scale-specific displays. Various changes and updates from
tpt++, including numerous new Lua APIs.

Version 52.0 2022-12-06 (build 150)
Fix custom HUD options not actually being reset, causing temperature scale
option to not affect HUD without manual changes.

Version 53.0 2023-01-03
Update to TPT 97.0 (nearly everything was already in, but some last minute beta
changes are now included). Update to tptmp v2.0.28

Version 54.0 2023-09-15
Update to script manager 3.13 and tptmp v2.0.33. Adjust tooltips on vote
buttons. Fix improper front page display when you begin searching before front
page finishes loading. Fix Lua scripts being unable to change DMND's type.
Proper ctrl+x support in textboxes. Fix mod feature that allows you to embed
Lua code in saves. Fix ambient air temp from stamps overwriting preference
value. Allow using element names for any integer field in PROP tool. Implement
gfx.setClipRect (very little attempt was made to mirror vanilla behavior).

Version 54.1 2023-09-21
Update to script manager 3.14. Fix bug preventing script manager updates from
working if you already had script manager in autorun.lua.

Version 54.2 2023-10-09
Update to tptmp v2.0.34. tpt++: Fix crash when calling sim.clearRect with
out-of-bounds coordinates.

Version 54.3 2023-10-13
Update to tptmp v2.0.36. Fix LuaWindow's OnDraw event being sent after
components are drawn and not before. Fix gfx.setClipRect not having correct
coordinates inside Lua windows. Fix icons not rendering in the console. Add
workaround so that tpt++ icon ranges render in this mod. This allows certain
Lua scripts that use icons to work without special icon compatibility code.

Version 55.0 2023-12-13
Boost startup performance, by rendering stamp thumbnails in another thread. If
you have a lot of stamps, this eliminates the freeze on startup. If stamps
haven't rendered yet, it will hang when opening the stamp browser, instead.
This update also removes the 5000 stamp limit, and adds support for
stamps.json, which is the new stamp format in 98.0. stamps.def is still written
out, for cross-compatibility with 97.0 clients. Clicking stamp name now brings
up a prompt to let you rename the stamp. Renamed stamps won't show up in 97.0
or prior versions of tpt. Fix issue where saves with PIPE/PPIP wouldn't load
properly in TPT Snapshots (this issue will also be fixed in a future Snapshot).
Updates from tpt++, from Jan/Feb 2023, plus the save palette code.

Version 55.1 2023-12-13
Canceling stamp rename prompt will now no-op, instead of renaming stamp to
".stm"

Version 55.2 2023-12-13
Fix updater. Previous 55.x versions would act as if the update failed, even if
it didn't, so you would have to restart the game to apply the update. Remove
some "wrong type" console spam on startup.

Version 55.3 2023-12-16
Fix stamps not loading after upgrade.

Version 56.0 2024-02-21
Update with all user-facing changes in the upcoming 98.0 release. This includes
the new "resist" element. An overhaul of the Lua API was also done. Wiki
documentation isn't complete yet, but all the existing functions should be
preserved via a compatibility script. Fix regression with sim.deleteStamp not
working if the stamp name is entirely numeric.

Version 56.1 2024-02-22
Fix sim.pressure and other functions that operate on the block map. Fix SWCH
not responding to PSCN or NSCN.

Version 56.1 (build 162) 2024-02-22
Fix updater and data dir migration tool both bluescreening when clicking
Confirm. This update will have to be downloaded manually if using 56.0 or 56.1.

Version 56.2 2024-02-28
Fix crash when sparking ETRD. Fix crash when opening certain saves. Fix a few
minor memory leaks. Try to fix issue on Windows where the already-bluescreened
game will crash a 2nd time when restarting itself. Make online save upload
screen wider, so that save titles can be as long as tpt++.

Version 57.0 2024-03-26
Change version number to 98.0. Add UPDATE_ and DECOSPACE_ Lua constants. Update
to tptmp v2.1.0. This release is pretty much identical to the last one, as most
beta bugs did not apply to this mod.

Version 57.1 2024-03-27
Fix "Error: OK" when voting.

Version 57.2 2024-10-05
Fix some graphical glitches in tags UI. Change DMG to match vanilla movement,
despite being glitchy. Update to Script Manager v3.15 with scrolling fixes.

Version 58.0 2024-12-20
Updates from tpt++ 99.0, including new changes to the online save browser and
various other sim fixes. Update to tptmp v2.1.2.

Version 58.1
Misc unimportant tpt++ updates since the first 99.0 beta. Change internal
version number to 99.0. Future updates may not fully mirror tpt++ changes, and
might only be a smaller subset (primarily focusing on simulation changes). I'll
post more about that on the forums.
