65 Move update server to http://starcatcher.us/TPT/ 66 Fix electronics sometimes randomly heating to 10K for no reason 66 Fix bug where selecting a color in the color picker would draw deco underneath 66 Fix some dialogs making the bottom row of buttons disappear 66 Improve mouse handling in the deco editor / other deco editor improvements 66 Hex color in deco editor can be copied by clicking on it 66 Fix embeded lua code being rerun when placing stamps 66 New ctrl+up/down shortcuts for switching between existing tabs 66 New lua functions: tpt.menu_enabled, tpt.menu_click, tpt.num_menus() 66 Fix 'fav' menu when using the alternate menu design ('o' key) 66 Don't load the alternate menu design setting from powder.pref because it confused people 66 Fix embeded lua code being rerun when placing stamps 67 Update to support TPT 91.0 67 Fix tpt++ CRMC loading as BALL in the mod 67 Redo edge mode handling, edge mode now loaded from online saves 67 Support enter in newer-looking dialogs (when quitting the game) 67 Fix ghost sign / possible crashes when pressing enter in sign ui 67 Update internal tptmp to .87 (note, doesn't seem to load properly but I am unable to fix it at the moment) 68 Fix crash when trying to load powder.pref files from TPT 91.0 (powder.pref format is now more sane, note that some similation settings may be reset) 68 Press '4' after updating to reset the renderer, otherwise everything will be invisible 69 Fix shifting stamps causing edge mode to reset to void 69 Fix PSTN .temp handling 69 Load render modes from old powder.prefs (prevents invisible particles on updates) 69 Fix embeded multiplayer script 69 Move bug reporter to starcatcher.us 69 Modify updater to use the new interface a little more 69 Allow pressing enter to open a save if the comment box is empty 70 Update internal version number to 91.1.325 71 Add red-cyan 3D mode from tpt++ (only accessible via the renderer.depth3d() lua function) 71 THDR is no longer an energy particle 71 Make download code even more thread safe 72 Fix occasional freeze on exit (am I the only one getting this ...?) 72 Add MIX tool by simon, from tpt++ 72 Fix DRAY not copying energy particles 72 Fix ARAY not causing STOR to release 72 Fix crash when sampling lua elements that haven't been properly defined 72 Fix 'character' arg in lua keyup event (tpt++ fix) 73 Fix DRAY 74 Updates from tpt++ / update to 91.4 74 Change favorites menu to use new icons from tpt++ 74 Fix "Scale" setting not saving in the right format 74 Fix crash with FIGH in invalid positions 74 Update internal lua scripts 75 Update to TPT 91.5 75 Rewrite the favorites menu (should fix bugs and make it more closely match tpt) 75 Recently used elements are no longer populated on startup 75 Fixes to loop edge mode (should fix id:2023102) 75 Fix submenus in old menu interface ('o' key) 75 Minor text fixes 76 Redo render modes interface to more closely match tpt 76 Fix exiting the deco menu sometimes changing which tools you had selected 76 Ensure powder.pref is updated when changing settings or HUD presets. 76 Installing (ctrl+i) now leaves an actual menu entry 76 Simulation and other updates from tpt++ 78 Redo ctrl+z, it now restores all simulation state 78 Add ctrl+y shortcut, you can now go forward / back up to 5 times (can be increased by editing powder.pref) 78 Fix certain render modes always being forced on startup 78 Move buttons to the left side of the render UI 78 Fix crash when loading certain invalid powder.prefs 78 Fix potential crash when creating BALL 78 Fix crash when editing profile 78 Fix "delete" icon in sign UI 78 Fix PROP tool changing to delete after selecting another element 78 Fixes and simulation updates from tpt++, including a fix for a bug that can cause the game to get extremely laggy after being idle for 20 minutes 78 Fix crash when brush is at the smallest size 79 Fix being unable to edit link signs 79 Fix save thumbnails often not downloading 79 Fix -nan temperatures when using realistic heat mode 79 Fix LAVA(GOLD) + EXOT --> LAVA(VIBR) reaction 79 Fix STKM respawning after ctrl+z-ing them 79 Better PROP tool sanity checking 79 Fix WIND tool color 79 Add ctrl+backspace/delete and shift+up/down support to new UI 79 Update internal script manager to 3.10 79 Simulation updates from tpt++, including PHOT changes, customizable INVS and FRAY, and ambient heat now being saved in saves. 80 Fix Newtonian Gravity and edge mode always turning off when loading stamps 81 Add the new elements from the snapshots: HEAC, SAWD, POLO, RFRG, RFGL, and LSNS 81 Search UI now adds selected elements to the recents menu 81 Fix crash when favoriting elements from search UI 81 Change "sign out" button to "Register Online" when not logged in 81 Fix elements being one R/G/B value less than they should be 81 Fix line debugging (tpt.setdebug(0x4)) ignoring zoom window 81 Many simulation updates and interface changes from tpt++ (comment warnings, sign pointers) 82 Simulation updates from tpt++ (finalize the new elements) 82 Workaround for broken 404 save 82 Add logging inside saves for which IDs material was taken from 82 Fix RAZR not cutting through SAWD 82 Ctrl+click now selects top sign 82 Wall brush graphics now snapped to the grid when drawing boxes. 82 Official 92.0 release SOON, just waiting on Simon to upload a single file ... 83 Change version number to 92.0, allow uploading 92.0 elements in saves 84 Change version number to 92.1 84 Prefer tpt.starcatcher.us DNS for the main site 84 This will fix any leftover issues accessing the website. Please ignore any notification you get about using an alternate DNS 85 Fix clicking out of bounds not closing save preview ui 85 Fix PROT being destroyed traveling through powered-off LCRY 86 Update to TPT 92.5 86 Now uses luajit, which gives a 10-40% speed boost when running lua scripts 86 Fix issue where cursor type (wall/brush) wouldn't update when switching between left/right click 86 Fix elem.allocate being able to delete lua keywords and overwrite strings 87 Large code refactoring (air sim / simulation), please report any bugs you see in the bug repoter 88 Fix custom HUDs and some render options resetting on startup 88 .tmp and .tmp2 now in debug HUD by default 90 Rewrite save loading / building into C++ (more closely matches how official TPT does saves) 90 Move to C++11 90 Stamps now automatically expand when shifted out of bounds (thanks to mark2222 for this) 90 Walls, pressure and other grids also shift when stamps are shifted far enough 90 Screenshots are now saved as .png files 90 Add tpt.record (for use with lua scripts + ffmpeg) and tpt.screenshot Lua functions from official TPT 90 Display tooltips in element search UI 90 Allow scale modes higher than 2 when set via console (tpt.setwindowsize) 90 Fix elem.PROP_LIFE_KILL_DEC being missing 91 Fix false "out of memory" error when creating saves, Fix stamp arrow keys 91 Fix stamps not loading in the right position and not being centered on them mouse 91 Fix ctrl+r and ctrl+s 91 Fix reload button when loading local saves 91 Fix !bubble crash. Cap recents menu to 20 elements. Ctrl+p shortcut to open PROP tool. 92 Fix ren.colorMode() crash 92 Fix crash when opening saves from the command line 92 Fix "Unable to decompress (ret 0)" error when attempting to load certain saves 93 Large rewrite of some simulation code to support doubling the element limit. Disabled until 93.0 comes out due to incompatible save format changes 93 If this causes bugs, please report them (as they likely will affect the upcoming 93.0 too) 93 Add cyclone tool from version 93.0 93 Sort local saves alphabetically 93 ctrl+shift+p shortcut for putting PROP on right click 93 When finding particles, show how many were found in HUD 93 Add a warning message when stealing saves 93 Fix "dns mismatch" error when starting game without internet 93 Ignore 503 errors from update server 93 Redo ANIM somewhat and fix crash when ctrl+z-ing ANIM 94 Fix GoL brushes 95 Fix PIPE initialization 96 Fix TESC Tool 96 Fix bugs with find tool parts counter when alternate find mode is enabled 96 Add pressure digitation from tpt++ + fix heat digitation bugs 97 Fix save stealing warning coming up whenever creating a new save 97 Changes to save format and PIPE to match TPT 93.1, which is now released 97 Change version number to 93.1 98 Update to TPT 93.3 (fixes missing thumbnail issue) 98 Redo update progress UI so it's not off-centered (won't take effect til the next update, of course) 99 Update build server / compiler 100 Add stasis wall (suggested by dyaomaster, created by moonheart08). Can only be powered via other walls. 100 Add LDTC (linear detector, created by moonheart08 with the help of mark2222 and #powder-subframe on freenode) 100 These are both official and will appear in the next version of TPT 100 Update FPS in HUD more often 100 Increase stamp limit to 5000 (250 pages) 100 Fix PIPE accepting elements from STOR even when it is full 100 Fix single pixel PIPE (vanilla bug) 100 Fix most buttons in custom HUD menu being pink 100 Internal cleanup / removal of legacy code (element properties) 100 If you're on version 40.1, the better update progress bar is in effect 100 At 176 days, this was the longest period between updates since the mod's creation in 2011 101 Fix simulation constantly getting corrupted 101 Fix BOMB not destroying PBCN 101 Change default menusection to powders 102 Upgrade to SDL2 102 This is a major upgrade that changes the entire keyboard / mouse / video handling 102 Please report bugs using the bug reporter or on the forums, because they are likely to be present in the upcoming official 94.0 release too. 102 Noticeable changes include a different fullscreen method and a resizable window. These options may make tpt appear blurry or stretched 102 Redo options UI 102 Use a faster random number generator 102 Add new event api, replaces legacy tpt.register_/unregister_ functions. A temporary compatibility layer is provided 102 Fix several minor but longstanding interface bugs 103 Fix PLUT always exploding quickly 103 Fix visual glitch when turning off resizable window on a maximized window 103 Save resizable / alt fullscreen settings to powder.pref 103 Fix mousemove lua event 103 Add tpt.unregister_keypress to event compatibility script 105 Upgrade icon resolution to 128x128 (when it decides to show up) 105 Fix interfaces sometimes closing when the window loses focus 106 Change TPT version number to 94.0 107 Update to TPT version 94.1 107 Add "Force Integer Scaling" option, this fixes a lot of issues with fullscreen 107 Keyboard shortcuts are now based on en-US layout, no matter what layout you actually use. This fixes issues with qwertz keyboard layout and others 107 GoL is now affected by stasis wall 107 Changes to how mouse position is captured when not inside the TPT window (should prevent a possible issue where the mouse stops working) 107 Mousewheel now always scrolls by one unit 107 Fix mouse Lua events reporting 4 for right click instead of 3 108 Fix incorrect line being drawn when releasing the mouse outside the window 108 Update tptmp to 0.100 108 Update script manager to 3.10 108 Fix THDR generating pressure when touching CLNE 108 Properly fix issues saving / loading window position with 2nd monitor 108 Fix stasis wall identifier 109 Fix incorrect mouse position when in fullscreen and "force integer scaling" is checked 111 Add libcurl, communications to the powder toy server and update server are now secured using SSL 111 This prevents others from stealing session information or passwords, and prevents ISPs or firewalls from modifying server responses (This update will also come to the official version later) 111 Fix "uses mod elements" false positive with PIPE/PPIP 111 Update from tpt++: Add Lua functions for working with zoom 112 Fix crash when trying to submit comments 113 When restarting TPT from a bluescreen, bluescreens will be disabled (to prevent infinite restart loops) 113 Fix the previous release accidentally being compiled in debug mode 114 Add disable-network command line. Rename nobluescreen command line to disable-bluescreen 114 Start work on porting upcoming TPT 95.0 changes to the mod: 114 Tweak replace mode and specific delete mode to work on energy particle, and be mutually exclusive 114 Fix issues saving/loading QRTZ/GLAS/TUNG without pressure 114 Add sim.CELL constant 115 Redo prop tool ui into "new" interface style 115 Redo colors in "new" interface slightly. Windows and buttons are now slightly gray (like the official version) instead of pure white 115 Refactor code relating to PROP tool and prop setting Lua functions 115 Refactor Newtonian Gravity code 115 Fix crash when save info fails to download 115 Move the black bar that appears in the element search ui 115 Numerous updates from the upcoming 95.0 release: 115 Thread / search signs are now red and purple, respectively 115 Add new sign types: {type}, {ctype}, {life}, {tmp}, {tmp2} 115 Other text can now be put alongside these custom sign types 115 Add .life serialization support to LSNS 115 Other updates and code changes that aren't as user-visible 116 Fix setting type to none in !set and tpt.set_property 116 Fix prop window always resetting to .type, without indicating it was doing so 116 Fix rare issue that prevents loading certain saves with Lua elements 116 Add back PWHT because some people still use it 116 The feature where it can set any property (not just .temp) was adjusted slightly: 116 .tmp2 no longer needs to be set 116 Can now set pavg0 and pavg1 (.ctype = 12 and 13) (these are floating point properties) 116 May adjust it more later to be a more generic property setter, and be easier to use 116 Note: The bug reporter has also been fixed now, server-side 117 Add scrollbar to profile viewer, options menu, and console 117 Rewrite console. It now uses the new interface style, can be scrolled, and has no limit on the command length 117 Everything else still works the same, besides tab completion, which has been removed 117 Add option to use higher scale modes than double scale, depending on screen resolution117 The rest of this changelog is all stuff I copied over from vanilla 117 Add "Sticky Categories" option to control whether clicks are needed to change menusections 117 Add toggleable option to include pressure in saves and stamps. 117 Add option to use perfect circle brush instead of TPT's nonstandard circle calculations 117 .cps and .stm files can now be opened by dropping them on the window 117 Add many new Lua APIs: create, create_allowed, and change_type events; default properties; http requests 117 Make water equalization fill in areas slightly more naturally 118 Fix linux 64 bit version wrongly depending on libssl1.0 instead of libssl1.1. Please ensure you have libssl1.1 installed (99% chance you already do) 119 Change version number to 95.0 - build 345 119 Fix element search UI on Windows 119 Fix stack overflow in Lua particle updates 119 Fix bug reporter 119 Fix console staying open after doing !load 119 Fix graphical bug when scrolling Options menu with dropdown open 119 Remove ctrl+click on usernames feature in save preview, because it just crashes the game 120 Fix DRAY bug when one DRAY is sparked multiple times in a frame (fixes "virus killer" id:2536933) 120 Fix [ key zoom window shortcut 120 Fix decorated fireworks not exploding in the right color 120 Fix {aheat} signs using pressure instead of aheat 120 Fix infinite loop if link sign text doesn't end with } 121 Update to TPTMP 1.0.1 121 This version of TPT Multiplayer authenticates your username with the TPT servers upon joining 121 If you are not logged in, you will instead be put in a guest lobby. Guests can join private channels like normal, except for the authenticated player lobby 121 This version of TPT Multiplayer also adds some QoL improvements, such as showing the channel name in the corner, adding ctrl+c, ctrl+v, and ctrl+x support, and adding /clear (clear chat) and /lobby (join lobby) commands 121 Fix PROP tool being able to set type to invalid (disabled) elements 122 Update to TPTMP 1.0.1. This version fixes a security issue in the authentication process, and is required to join the TPTMP server. 123 Update to TPTMP 1.0.2. This version upgrades the authentication process to use a new api, and is required to join the TPTMP server. This version of TPTMP 1.0.2 was rolled back to 1.0.1 temporarily. 124 Update to TPTMP 1.0.2. This version upgrades the authentication process to use a new api, and is required to join the TPTMP server. 125 Update to include all commits from tpt++ 125 Major additions are five new elements: SCLN (silicon), PTNM (platinum), VSNS (velocity sensor), ROCK, and LITH (lithium) 125 Custom GoL was also added 125 Data can now be stored in a common data directory, dependent on system 125 To migrate your data to the common directory, use the new "Migrate to shared data directory" button in the options menu. powder.pref, stamps, saves, and scripts will all be migrated and shared across all post-96.0 versions of TPT. Preferences and downloaded scripts are migrated from the first migrated instance of TPT only. 125 Fix potential crash when scrolling options menu 125 Fix tpt.getscript 125 Fix being unable to show intro text again after startup 125 Redo scrolling code and fix issues with scrollbars. It should be much more sane when viewing comments now 125 Only show .tmp2 for elements which use it by default. Add option to show .tmp2 on all elements regardless 125 Support home/end, and ctrl/shift variants of these in "new interface" textboxes 125 Fix ctrl+left/right in "new interface" textboxes 126 This release fixes two bugs from the previous 45.0 release. The previous release brings this mod up to date with the latest vanilla development changes, which means 5 new elements and many other bugfixes and features. 126 Fix crash when unloading scripts in the script manager (using platform.restart) 126 Block publishing saves that contain unreleased elements and features. This matches the behavior of the snapshots. The 5 new elements, custom GoL, and custom ambient air temp cannot be published, but can still be uploaded unpublished. 127 Fix http api (fixes authentication errors when using tptmp) 127 Fix script manager thinking it was out of date 127 Update with the latest commits from vanilla 128 Fix invisible hang on exit. You may have dead processes running in the background, that must be killed with kill -9 128 Make ROCK more resistant to DEST 128 Adjust LITH color again 129 Change version number to 96.0 129 Add a handful of minor changes that happened between 96.0 beta 2 and 96.0 release 129 Fix shift+click on comment username to ensure it jumps to page 1 130 Fix ambient air temp not being set to default when loading saves with ambient heat enabled 131 All changes from TPT 96.1 131 Several bugfixes to prepare for tptmpv2 - Lua logs now draw with alpha background instead of drawtext_outline like vanilla does 131 Add tpt.tab_menu tocheck if tab menu is open or not 131 Allow lua mousedown events to cancel mousedowns in quickoptions and element selection 131 Fix typo in options menu 132 Update to tptmp 2.0. This is a completely rewritten version of tptmp by LBPHacker. It brings much improved stability and syncing, a better room ownership model (which now survives server restarts), an optional fps sync mechanism, a prettier UI, and more! 133 Fix builtin-tptmp script suppression. If you download tptmp from the script manager, it will use that version instead of the builtin tptmp 133 Update to latest version of tptmp (v2.0.19), which includes several bugfixes. 134 Fix console history often being deleted when sharing powder.pref between mod and vanilla 134 Fix some edge cases in ctrl+z logic 134 Automatically select new CGOL tool after creating it 134 Update to TPT version 96.2, which includes: 134 HSV sliders in CGOL window 134 Add AMBP and AMBM tools for interacting with ambient heat 134 Decrease memory used by ctrl+z snapshots 134 LIGH now lasts longer and expands across multiple frames 136 Update to tptmp v2.0.20 136 This tptmp version has lots of bugfixes and some additions like floating mode, see tptmp thread for details) 136 Fix blank pink elements that appeared in element search, these came from tptmp and are now hidden 136 Implement interface api 136 This long overdue change brings Lua parity to this mod, after 9 years 136 Fix resizable window not being enabled after restarting game 137 Fix text input sometimes not working in legacy interfaces 138 Fix text input sometimes not working in modern interfaces. All text input issues are now resolved 139 Render GoL colors in stamp previews 139 Make stamp-sized thumbnails slightly less blurry (larger sizes are still blurry) 139 Fix crash when rendering certain thumbnails 139 Fix being unable to edit existing signs 139 Fix certain GoL not saving correctly 139 Fix SING not eating clone-type elements 139 Update TPTMP to version 2.0.21 140 Update TPTMP to version 2.0.22 141 Update with all changes made to vanilla tpt in the last few months (various new reactions, bugfixes, replace pavg with tmp3/tmp4) 141 Update to script manager 3.12 (https, search feature) 141 Implement ctrl+backspace/delete in legacy interfaces 141 No longer automatically load / render incompatible saves by default 141 Add new "load incompatible saves" option 141 ctrl+click a username in save browser opens profile on the website again 141 Fix warning message when uploading saves with stasis wall or LDTC 141 Add "No saves found" message to save browser 141 Fix !quit 141 Fix interface closing when copying save id after uploading a save 141 Fix slider colors not being initialized in Lua Slider components 141 gfx. API now matches vanilla coordinate behavior when inside Lua Windows. 141 Remove obscure and broken feature where moving SPNG drags stuff behind itself 141 Remove inaccessible "Empty" edge mode 141 Both of these removed features are buggy and may have been crash-inducing 143 Fix Newtonian Gravity setting not loading properly on startup 143 Make realistic heat and manual find mode's min / max temps save and load from powder.pref 143 Update to tptmp v2.0.23 143 Version 49.2: Update to tptmp v2.0.24 144 Fix being unable to view second page and beyond if front page has 15 or less saves 144 Partial update to the latest tpt++ source code, including: 144 Add custom gravity mode 144 Add sim.partExists and elem.exists 144 Add real v parameter to sim.partCreate 144 Fix PIPE graphics hack giving Lua graphics functions bad particle IDs 144 Fix exception when passing nil to some functions in interface api 145 Additional code syncing from vanilla, including: 145 Code optimizations by savask, which improve performance on most saves by 8% 145 Expose SDL keycodes, scancodes, and button codes to Lua 145 Add PowderCoin icon to font 145 Make QRTZ slightly change color while growing 145 Also, fix disparity with vanilla with PHOT+GLOW reaction and SLTW evaporation rates 146 Fix replace mode and specific delete 147 Modernize api calls in the save browser, this allows for new features already present in vanilla tpt for the past decade: 147 Show the number of pages in a search and a textbox to choose which page to jump to 147 Show the number of comment pages on a save 147 Show save date in your local timezone 147 Add ability to multi-select saves and delete/(un)publish/(un)favorite them 147 Adjust delay when scrolling through pages, when scrolling quickly the delay eventually drops to 0 147 Remove limit of viewing 200 comments on a save 147 Fix lag when loading too many comments 147 Allow sorting favorites by date 147 Adjust positioning of many objects in the search browser, several awkward spacing issues have been fixed 147 Fix issue in save preview where usernames or dates could overlap the view counter 147 Fix issue in legacy textboxes where quickly typing after double clicking a word would incorrectly highlight text 147 Fix save name not being shown for online saves when not logged in 147 Fix \0 not being an accepted character in lua string arguments, most useful for color codes in text drawing functions 148 Sync all of the latest changes from the vanilla development branch 148 Use new-style interfaces for all prompts from the Lua console, plus the ctrl+q quit prompt 148 Re-enable profile viewer in save preview when ctrl+clicking on a username 148 Fix comment usernames / data showing incorrectly after submitting a comment 148 Fix crash when searching before the initial front page load has completed 148 Fix your own avatar not displaying in the profile viewer 148 Fix bug where elements may be selected when rapidly moving mouse in and out of the window with mouse held down 148 Version 51.0 note: The previous update added a large amount of changes to the save browser, including the ability to see the number of search or comment pages, the ability to jump to a specific page, the ability to see save upload dates in your local timezone, the ability to mult-select saves and take action on them, interface cleanups, and other smaller changes / bugfixes 150 Add new temperature scales option from xphere07, which allows you to change the default scale - C, F, or K, that is used in the HUD, prop tool, and console 150 The default is Celsius. Custom HUDs will automatically update to use the new "default scale" option, rather than scale-specific displays 150 Fix front page expansion button 150 Update to tptmp v2.0.25 150 Various changes and updates from tpt++, including numerous new Lua APIs 151 Update to TPT 97.0 (nearly everything was already in, but some last minute beta changes are now included) 151 Update to tptmp v2.0.28 152 Update to script manager 3.13 and tptmp v2.0.33 152 Allow using element names for any integer field in PROP tool 152 Proper ctrl+x support in textboxes 152 Fix improper front page display when you begin searching before front page finishes loading 152 Adjust tooltips on vote buttons 152 Fix ambient air temp from stamps overwriting preference value 152 Fix mod feature that allows you to embed Lua code in saves 152 Fix Lua scripts being unable to change DMND's type 152 Implement gfx.setClipRect 153 Update to script manager 3.14 153 Fix bug preventing script manager from being updated if it was installed in vanilla TPT 154 Update to tptmp v2.0.34 154 tpt++: Fix crash when calling sim.clearRect with out-of-bounds coordinates 155 Update to tptmp v2.0.36 155 Fix icons not rendering in the console 155 A set of 3 bugfixes which enable more Lua scripts, such as "Alloy Brushes" to function properly: 155 Fix LuaWindow's OnDraw event being sent after components are drawn and not before 155 Fix gfx.setClipRect not having correct coordinates inside Lua windows 155 Add workaround so that tpt++ icon ranges render in this mod. This allows certain Lua scripts that use icons to work without special icon compatibility code 156 Boost startup performance, by rendering stamp thumbnails in another thread 156 If stamps still haven't rendered by the time you open the stamp browser, it will pause to wait for it to finish 156 Remove 5000 stamp limit 156 Support stamps.json, from upcoming versions of TPT. stamps.def is still written as well, for cross-compatibility with older versions of TPT. 156 Clicking stamp name now brings up a prompt to let you rename the stamp. Renamed stamps won't show up in vanilla TPT 97.0 or older. 156 Fix issue where PIPE/PPIP created in this mod wouldn't load properly in TPT Snapshots 157 Fix stamps disappearing when canceling rename prompt 158 Fix update error, which was broken in 55.0. If you are on that version, restart the mod after updating to complete the update 159 Fix stamps list appearing corrupted (no data is actually lost, the update will fix this) 160 Update with all user-facing changes in the upcoming 98.0 release 160 This includes the new "resist" element by savask 160 The overhaul of the Lua API done in 98.0 is also merged, but the compatibility script should keep scripts working as before 160 Fix regression with sim.deleteStamp not working if the stamp name is entirely numeric 160 Build: update libcurl to ver 7.88.1, libsdl2 to 2.30.0, and libfftw3 to 3.3.10 162 Fix crash when clicking Confirm while trying to update the game 162 Fix SWCH 162 Fix sim.pressure and related Lua APIs 163 Make online save upload screen wider, so that save titles can be as long as vanilla 163 Fix crash when sparking ETRD in version 56.0 or 56.1 163 Fix crash when opening certain saves in version 56.0 or 56.1 164 Change version number to 98.0 164 Update to tptmp v2.1.0 164 This release is pretty much identical to the last one, as all 98.0 changes were already included 165 Change version number to 98.0 165 Update to tptmp v2.1.0 165 This release is pretty much identical to the last one, as all 98.0 changes were already included 165 Version 57.1: Fix "Error: OK" when voting.