#include "simulation/ElementCommon.h"

static int graphics(GRAPHICS_FUNC_ARGS);

void Element::Element_SMKE()
{
	Identifier = "DEFAULT_PT_SMKE";
	Name = "SMKE";
	Colour = 0x222222_rgb;
	MenuVisible = 1;
	MenuSection = SC_GAS;
	Enabled = 1;

	Advection = 0.9f;
	AirDrag = 0.04f * CFDS;
	AirLoss = 0.97f;
	Loss = 0.20f;
	Collision = 0.0f;
	Gravity = -0.1f;
	Diffusion = 0.00f;
	HotAir = 0.001f	* CFDS;
	Falldown = 1;

	Flammable = 0;
	Explosive = 0;
	Meltable = 0;
	Hardness = 1;

	Weight = 1;

	DefaultProperties.temp = R_TEMP + 320.0f + 273.15f;
	HeatConduct = 88;
	Description = "연기: 불에서 생성됩니다.";

	Properties = TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC;

	LowPressure = IPL;
	LowPressureTransition = NT;
	HighPressure = IPH;
	HighPressureTransition = NT;
	LowTemperature = ITL;
	LowTemperatureTransition = NT;
	HighTemperature = 625.0f;
	HighTemperatureTransition = PT_FIRE; //@ SMKE -> FIRE

	Graphics = &graphics;
}

static int graphics(GRAPHICS_FUNC_ARGS)
{
	*colr = 55;
	*colg = 55;
	*colb = 55;

	*firea = 75;
	*firer = 55;
	*fireg = 55;
	*fireb = 55;

	*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
	*pixel_mode |= FIRE_BLEND;
	//Returning 1 means static, cache as we please
	return 1;
}
