#include "simulation/ElementCommon.h"

static int update(UPDATE_FUNC_ARGS);
static int graphics(GRAPHICS_FUNC_ARGS);
static void create(ELEMENT_CREATE_FUNC_ARGS);

void Element::Element_WARP()
{
	Identifier = "DEFAULT_PT_WARP";
	Name = "WARP";
	Colour = 0x101010_rgb;
	MenuVisible = 1;
	MenuSection = SC_NUCLEAR;
	Enabled = 1;

	Advection = 0.8f;
	AirDrag = 0.00f * CFDS;
	AirLoss = 0.9f;
	Loss = 0.70f;
	Collision = -0.1f;
	Gravity = 0.0f;
	Diffusion = 3.00f;
	HotAir = 0.000f	* CFDS;
	Falldown = 0;

	Flammable = 0;
	Explosive = 0;
	Meltable = 0;
	Hardness = 30;

	Weight = 1;

	HeatConduct = 100;
	Description = "왜곡체: 다른 요소를 이동시킵니다.";

	Properties = TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL;

	LowPressure = IPL;
	LowPressureTransition = NT;
	HighPressure = IPH;
	HighPressureTransition = NT;
	LowTemperature = ITL;
	LowTemperatureTransition = NT;
	HighTemperature = ITH;
	HighTemperatureTransition = NT;

	Update = &update;
	Graphics = &graphics;
	Create = &create;
}

static int update(UPDATE_FUNC_ARGS)
{
	if (parts[i].tmp2 > 2000)
	{
		parts[i].temp = 10000;
		sim->pv[y/CELL][x/CELL] = restrict_flt(sim->pv[y/CELL][x/CELL] + (parts[i].tmp2 / 5000) * CFDS, MIN_PRESSURE, MAX_PRESSURE);
		//@ WARP -> WARP + ELEC
		if (sim->rng.chance(1, 50))
			sim->create_part(-3, x, y, PT_ELEC);
	}
	for (int trade = 0; trade < 5; trade ++)
	{
		int rx = sim->rng.between(-1, 1);
		int ry = sim->rng.between(-1, 1);
		if (rx || ry)
		{
			int r = pmap[y + ry][x + rx];
			if (!r)
				continue;
			if (TYP(r) != PT_WARP && TYP(r) != PT_STKM && TYP(r) != PT_STKM2 && TYP(r) != PT_DMND && TYP(r) != PT_CLNE && TYP(r) != PT_BCLN && TYP(r) != PT_PCLN)
			{
				parts[i].x = parts[ID(r)].x;
				parts[i].y = parts[ID(r)].y;
				parts[ID(r)].x = float(x);
				parts[ID(r)].y = float(y);
				parts[ID(r)].vx = sim->rng.between(-2, 1) + 0.5f;
				parts[ID(r)].vy = float(sim->rng.between(-2, 1));
				parts[i].life += 4;
				pmap[y][x] = r;
				pmap[y + ry][x + rx] = PMAP(i, parts[i].type);
				trade = 5;
			}
		}
	}
	return 0;
}

static int graphics(GRAPHICS_FUNC_ARGS)
{
	*colr = *colg = *colb = *cola = 0;
	*pixel_mode |= NO_DECO;
	return 0;
}

static void create(ELEMENT_CREATE_FUNC_ARGS)
{
	sim->parts[i].life = sim->rng.between(70, 164);
}
