#include "simulation/ElementCommon.h"
#include "STKM.h"

static int update(UPDATE_FUNC_ARGS);
static void create(ELEMENT_CREATE_FUNC_ARGS);
static bool createAllowed(ELEMENT_CREATE_ALLOWED_FUNC_ARGS);
static void changeType(ELEMENT_CHANGETYPE_FUNC_ARGS);

void Element::Element_STKM2()
{
	Identifier = "DEFAULT_PT_STKM2";
	Name = "STK2";
	Colour = 0x6464FF_rgb;
	MenuVisible = 1;
	MenuSection = SC_SPECIAL;
	Enabled = 1;

	Advection = 0.5f;
	AirDrag = 0.00f * CFDS;
	AirLoss = 0.2f;
	Loss = 1.0f;
	Collision = 0.0f;
	Gravity = 0.0f;
	NewtonianGravity = 0.0f;
	Diffusion = 0.0f;
	HotAir = 0.00f	* CFDS;
	Falldown = 0;

	Flammable = 0;
	Explosive = 0;
	Meltable = 0;
	Hardness = 0;

	Weight = 50;

	DefaultProperties.temp = R_TEMP + 14.6f + 273.15f;
	HeatConduct = 0;
	Description = "스틱맨 2: 죽이지 마십시오! <W/A/S/D> 키로 조종할 수 있습니다.";

	Properties = PROP_NOCTYPEDRAW;
	CarriesTypeIn = 1U << FIELD_CTYPE;

	LowPressure = IPL;
	LowPressureTransition = NT;
	HighPressure = IPH;
	HighPressureTransition = NT;
	LowTemperature = ITL;
	LowTemperatureTransition = NT;
	HighTemperature = 620.0f;
	HighTemperatureTransition = PT_FIRE; //@ STKM2 -> FIRE

	DefaultProperties.life = 100;

	Update = &update;
	Graphics = &Element_STKM_graphics;
	Create = &create;
	CreateAllowed = &createAllowed;
	ChangeType = &changeType;
}

static int update(UPDATE_FUNC_ARGS)
{
	Element_STKM_run_stickman(&sim->player2, UPDATE_FUNC_SUBCALL_ARGS);
	return 0;
}

static void create(ELEMENT_CREATE_FUNC_ARGS)
{
	int spawnID = sim->create_part(-3, x, y, PT_SPAWN2);
	if (spawnID >= 0)
		sim->player2.spawnID = spawnID;
}

static bool createAllowed(ELEMENT_CREATE_ALLOWED_FUNC_ARGS)
{
	return sim->elementCount[PT_STKM2] <= 0 && !sim->player2.spwn;
}

static void changeType(ELEMENT_CHANGETYPE_FUNC_ARGS)
{
	if (to == PT_STKM2)
	{
		Element_STKM_init_legs(sim, &sim->player2, i);
		sim->player2.spwn = 1;
	}
	else
		sim->player2.spwn = 0;
}
