#include "simulation/ElementCommon.h"
#include "FIRE.h"
#include "PLNT.h"

static int update(UPDATE_FUNC_ARGS);
static int graphics(GRAPHICS_FUNC_ARGS);
static void create(ELEMENT_CREATE_FUNC_ARGS);
static int DeutExplosion(Simulation * sim, int n, int x, int y, float temp, int t);

void Element::Element_NEUT()
{
	Identifier = "DEFAULT_PT_NEUT";
	Name = "NEUT";
	Colour = 0x20E0FF_rgb;
	MenuVisible = 1;
	MenuSection = SC_NUCLEAR;
	Enabled = 1;

	Advection = 0.0f;
	AirDrag = 0.00f * CFDS;
	AirLoss = 1.00f;
	Loss = 1.00f;
	Collision = -0.99f;
	Gravity = 0.0f;
	Diffusion = 0.01f;
	HotAir = 0.002f	* CFDS;
	Falldown = 0;

	Flammable = 0;
	Explosive = 0;
	Meltable = 0;
	Hardness = 0;

	Weight = -1;

	DefaultProperties.temp = R_TEMP + 4.0f + 273.15f;
	HeatConduct = 60;
	Description = "Neutrons. Interact with matter in odd ways.";

	Properties = TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC;

	LowPressure = IPL;
	LowPressureTransition = NT;
	HighPressure = IPH;
	HighPressureTransition = NT;
	LowTemperature = ITL;
	LowTemperatureTransition = NT;
	HighTemperature = ITH;
	HighTemperatureTransition = NT;

	Update = &update;
	Graphics = &graphics;
	Create = &create;
}

static int update(UPDATE_FUNC_ARGS)
{
	auto &sd = SimulationData::CRef();
	auto &elements = sd.elements;
	unsigned int pressureFactor = 3 + (int)sim->pv[y/CELL][x/CELL];
	for (int rx = -1; rx <= 1; rx++)
	{
		for (int ry = -1; ry <= 1; ry++)
		{
			auto r = pmap[y+ry][x+rx];
			switch (TYP(r))
			{
			case PT_WATR:
				//@ NEUT + WATR -> NEUT + DSTW
				if (sim->rng.chance(3, 20))
					sim->part_change_type(ID(r),x+rx,y+ry,PT_DSTW);
			case PT_ICEI:
			case PT_SNOW:
				parts[i].vx *= 0.995f;
				parts[i].vy *= 0.995f;
				break;
			case PT_PLUT:
				if (sim->rng.chance(pressureFactor, 1000))
				{
					if (sim->rng.chance(1, 3))
					{
						//@ NEUT + PLUT -> NEUT + URAN/LAVA(PLUT)
						sim->create_part(ID(r), x+rx, y+ry, sim->rng.chance(2, 3) ? PT_LAVA : PT_URAN);
						parts[ID(r)].temp = MAX_TEMP;
						if (parts[ID(r)].type==PT_LAVA) {
							parts[ID(r)].tmp = 100;
							parts[ID(r)].ctype = PT_PLUT;
						}
					}
					else
					{
						//@ NEUT + PLUT -> 2xNEUT
						sim->create_part(ID(r), x+rx, y+ry, PT_NEUT);
						parts[ID(r)].vx = 0.25f*parts[ID(r)].vx + parts[i].vx;
						parts[ID(r)].vy = 0.25f*parts[ID(r)].vy + parts[i].vy;
					}
					sim->pv[y/CELL][x/CELL] += 10.0f * CFDS; //Used to be 2, some people said nukes weren't powerful enough
					Element_FIRE_update(UPDATE_FUNC_SUBCALL_ARGS);
				}
				break;
			case PT_DEUT:
				if (sim->rng.chance(pressureFactor + 1 + (parts[ID(r)].life/100), 1000))
				{
					//@ NEUT + DEUT -> 2xNEUT
					DeutExplosion(sim, parts[ID(r)].life, x+rx, y+ry, restrict_flt(parts[ID(r)].temp + parts[ID(r)].life*500.0f, MIN_TEMP, MAX_TEMP), PT_NEUT);
					sim->kill_part(ID(r));
				}
				break;
			case PT_GUNP:
				//@ NEUT + GUNP -> NEUT + DUST
				if (sim->rng.chance(3, 200))
					sim->part_change_type(ID(r),x+rx,y+ry,PT_DUST);
				break;
			case PT_DYST:
				//@ NEUT + DYST -> NEUT + YEST
				if (sim->rng.chance(3, 200))
					sim->part_change_type(ID(r),x+rx,y+ry,PT_YEST);
				break;
			case PT_YEST:
				//@ NEUT + YEST -> NEUT + DYST
				sim->part_change_type(ID(r),x+rx,y+ry,PT_DYST);
				break;
			case PT_PLEX:
				//@ NEUT + PLEX -> NEUT + GOO
				if (sim->rng.chance(3, 200))
					sim->part_change_type(ID(r),x+rx,y+ry,PT_GOO);
				break;
			case PT_NITR:
				//@ NEUT + NITR -> NEUT + DESL
				if (sim->rng.chance(3, 200))
					sim->part_change_type(ID(r),x+rx,y+ry,PT_DESL);
				break;
			case PT_PLNT:
				//@ NEUT + PLNT -> NEUT + WOOD
				if (sim->rng.chance(1, 20))
					sim->create_part(ID(r), x+rx, y+ry, PT_WOOD);
				break;
			case PT_DESL:
			case PT_OIL:
				//@ NEUT + DESL/OIL -> NEUT + GAS
				if (sim->rng.chance(3, 200))
					sim->part_change_type(ID(r),x+rx,y+ry,PT_GAS);
				break;
			case PT_COAL:
				//@ NEUT + COAL -> NEUT + WOOD
				if (sim->rng.chance(1, 20))
					sim->create_part(ID(r), x+rx, y+ry, PT_WOOD);
				break;
			case PT_BCOL:
				//@ NEUT + BCOL -> NEUT + SAWD
				if (sim->rng.chance(1, 20))
					sim->create_part(ID(r), x+rx, y+ry, PT_SAWD);
				break;
			case PT_DUST:
				//@ NEUT + DUST -> NEUT + FWRK
				if (sim->rng.chance(1, 20))
					sim->part_change_type(ID(r), x+rx, y+ry, PT_FWRK);
				break;
			case PT_FWRK:
				if (sim->rng.chance(1, 20))
					parts[ID(r)].ctype = PT_DUST;
				break;
			case PT_ACID:
				//@ NEUT + ACID -> NEUT + ISOZ
				if (sim->rng.chance(1, 20))
					sim->create_part(ID(r), x+rx, y+ry, PT_ISOZ);
				break;
			case PT_TTAN:
				if (sim->rng.chance(1, 20))
				{
					sim->kill_part(i);
					return 1;
				}
				break;
			case PT_EXOT:
				if (sim->rng.chance(1, 20))
					parts[ID(r)].life = 1500;
				break;
			case PT_RFRG:
				//@ NEUT + RFRG -> NEUT + GAS/CAUS
				if (sim->rng.chance(1, 2))
					sim->create_part(ID(r), x+rx, y+ry, PT_GAS);
				else
					sim->create_part(ID(r), x+rx, y+ry, PT_CAUS);
				break;
			case PT_RSSS:
				if(!rx && !ry)
				{
					int ct_under, tmp_under;

					ct_under = parts[ID(r)].ctype;
					tmp_under = parts[ID(r)].tmp;

					//If there's a correct ctype set, liquefy into it
					if(ct_under > 0 && ct_under < PT_NUM)
					{
						//@ NEUT + RSSS(ctype) -> ctype
						sim->create_part(ID(r), x, y, ct_under);

						//If there's a correct tmp set, use it for ctype
						if((tmp_under > 0) && (tmp_under < PT_NUM) && (elements[ct_under].CarriesTypeIn & (1U << FIELD_CTYPE)))
							parts[ID(r)].ctype = tmp_under;
					}
					else //@ NEUT + RSSS -> RSST
						sim->part_change_type(ID(r), x, y, PT_RSST); //Default to RSST if no ctype

					sim->kill_part(i);

					return 1;
				}
				break;
			case PT_BASE:
				//@ NEUT + BASE -> NEUT + LRBD
				if (parts[ID(r)].temp > (50 + 273.15) && sim->rng.chance(1, 35))
					sim->create_part(ID(r), x+rx, y+ry, PT_LRBD);
				break;
			case PT_SEED:
				if(!rx && !ry)
				{
					// Flip a random gene with 1/2 chance
					switch (sim->rng.between(0, 9))
					{
						case 0:
							parts[ID(r)].ctype ^= 1 << sim->rng.between(PLNT_COLOUR, PLNT_LIFE-1);
							break;
						case 1:
							parts[ID(r)].tmp ^= 1 << sim->rng.between(0, PLNT_TOTAL_TMP-1);
							break;
						case 2:
							parts[ID(r)].tmp2 ^= 1 << sim->rng.between(0, PLNT_TOTAL_TMP-1);
							break;
						case 3:
							parts[ID(r)].tmp3 ^= 1 << sim->rng.between(0, PLNT_TOTAL_TMP-1);
							break;
						case 4:
							parts[ID(r)].tmp4 ^= 1 << sim->rng.between(0, PLNT_TOTAL_TMP-1);
							break;
						default:
							break;
					}
				}
				break;
			default:
				break;
			}
		}
	}
	return 0;
}

static int graphics(GRAPHICS_FUNC_ARGS)
{
	*firea = 120;
	*firer = 10;
	*fireg = 80;
	*fireb = 120;

	*pixel_mode |= FIRE_ADD;
	return 1;
}

static void create(ELEMENT_CREATE_FUNC_ARGS)
{
	float r = sim->rng.between(128, 255) / 127.0f;
	float a = sim->rng.between(0, 359) * std::numbers::pi_v<float> / 180.0f;
	sim->parts[i].life = sim->rng.between(480, 959);
	sim->parts[i].vx = r * cosf(a);
	sim->parts[i].vy = r * sinf(a);
}

static int DeutExplosion(Simulation * sim, int n, int x, int y, float temp, int t)//testing a new deut create part
{
	int i;
	n = (n/50);
	if (n < 1)
		n = 1;
	else if (n > 340)
		n = 340;

	for (int c = 0; c < n; c++)
	{
		i = sim->create_part(-3, x, y, t);
		if (i >= 0)
			sim->parts[i].temp = temp;
		else if (sim->parts.MaxPartsReached())
			break;
	}
	sim->pv[y/CELL][x/CELL] += (6.0f * CFDS)*n;
	return 0;
}
