#include "simulation/ElementCommon.h"
#include "COAL.h"

void Element::Element_BCOL()
{
	Identifier = "DEFAULT_PT_BCOL";
	Name = "BCOL";
	Colour = 0x333333_rgb;
	MenuVisible = 1;
	MenuSection = SC_POWDERS;
	Enabled = 1;

	Advection = 0.4f;
	AirDrag = 0.04f * CFDS;
	AirLoss = 0.94f;
	Loss = 0.95f;
	Collision = -0.1f;
	Gravity = 0.3f;
	Diffusion = 0.00f;
	HotAir = 0.000f	* CFDS;
	Falldown = 1;

	Flammable = 0;
	Explosive = 0;
	Meltable = 0;
	Hardness = 2;
	PhotonReflectWavelengths = 0x00000000;

	Weight = 90;

	HeatConduct = 150;
	Description = "Broken Coal. Heavy particles, burns slowly.";

	Properties = TYPE_PART;

	LowPressure = IPL;
	LowPressureTransition = NT;
	HighPressure = IPH;
	HighPressureTransition = NT;
	LowTemperature = ITL;
	LowTemperatureTransition = NT;
	HighTemperature = ITH;
	HighTemperatureTransition = NT;

	DefaultProperties.life = 110;

	ASSIGN_SIM_CALLBACK(Update, Element_COAL_update)
	Graphics = &Element_COAL_graphics;
}
