#include "simulation/ElementCommon.h"

static int update(UPDATE_FUNC_ARGS);
static int graphics(GRAPHICS_FUNC_ARGS);

void Element::Element_LCRY()
{
	Identifier = "DEFAULT_PT_LCRY";
	Name = "LCRY";
	Colour = 0x505050_rgb;
	MenuVisible = 1;
	MenuSection = SC_POWERED;
	Enabled = 1;

	Advection = 0.0f;
	AirDrag = 0.00f * CFDS;
	AirLoss = 0.90f;
	Loss = 0.00f;
	Collision = 0.0f;
	Gravity = 0.0f;
	Diffusion = 0.00f;
	HotAir = 0.000f	* CFDS;
	Falldown = 0;

	Flammable = 0;
	Explosive = 0;
	Meltable = 0;
	Hardness = 1;

	Weight = 100;

	HeatConduct = 251;
	Description = ByteString("液晶,激活时改变颜色,用P型硅激活,N型硅关闭").FromUtf8();

	Properties = TYPE_SOLID;

	LowPressure = IPL;
	LowPressureTransition = NT;
	HighPressure = IPH;
	HighPressureTransition = NT;
	LowTemperature = ITL;
	LowTemperatureTransition = NT;
	HighTemperature = 1273.0f;
	HighTemperatureTransition = PT_BGLA;

	Update = &update;
	Graphics = &graphics;
}

static int update(UPDATE_FUNC_ARGS)
{
	int check, setto;
	switch (parts[i].tmp)
	{
	case 1:
		if(parts[i].life<=0)
			parts[i].tmp = 0;
		else
		{
			parts[i].life-=2;
			if(parts[i].life < 0)
				parts[i].life = 0;
			parts[i].tmp2 = parts[i].life;
		}
	case 0:
		check=3;
		setto=1;
		break;
	case 2:
		if(parts[i].life>=10)
			parts[i].tmp = 3;
		else
		{
			parts[i].life+=2;
			if(parts[i].life > 10)
				parts[i].life = 10;
			parts[i].tmp2 = parts[i].life;
		}
	case 3:
		check=0;
		setto=2;
		break;
	default:
		parts[i].tmp = 0;
		parts[i].life = 0;
		return 0;
	}
	for (auto rx = -1; rx <= 1; rx++)
	{
		for (auto ry = -1; ry <= 1; ry++)
		{
			if (rx || ry)
			{
				auto r = pmap[y+ry][x+rx];
				if (!r)
					continue;
				if (TYP(r)==PT_LCRY && parts[ID(r)].tmp == check)
				{
					parts[ID(r)].tmp = setto;
				}
			}
		}
	}
	return 0;
}

static int graphics(GRAPHICS_FUNC_ARGS)
{
	bool deco = false;
	if (gfctx.ren->decorationLevel != RendererSettings::decorationDisabled && cpart->dcolour && (cpart->dcolour&0xFF000000))
	{
		if (gfctx.ren->decorationLevel == RendererSettings::decorationEnabled) // if blackDecorations is off, always show deco
			deco = true;
		else if(((cpart->dcolour>>24)&0xFF) >= 250 && ((cpart->dcolour>>16)&0xFF) <= 5 && ((cpart->dcolour>>8)&0xFF) <= 5 && ((cpart->dcolour)&0xFF) <= 5) // else only render black deco
			deco = true;
	}

	if(deco)
	{
		*colr = (cpart->dcolour>>16)&0xFF;
		*colg = (cpart->dcolour>>8)&0xFF;
		*colb = (cpart->dcolour)&0xFF;

		if(cpart->tmp2<10){
			*colr /= 10-cpart->tmp2;
			*colg /= 10-cpart->tmp2;
			*colb /= 10-cpart->tmp2;
		}

	}
	else
	{
		*colr = *colg = *colb = 0x50+((cpart->tmp2>10?10:cpart->tmp2)*10);
	}
	*pixel_mode |= NO_DECO;
	return 0;
}

