The Powder Toy Snapshot Server
Bleeding edge TPT versions with auto-update.

Current Snapshot: 373

Using Commit: 8b6b12cff3a6

What is it?

This server builds the latest github source for The Powder Toy.
You can use our builds to test upcoming features before an official release on powdertoy.co.uk
Official builds often take months to be released, so this server gives us an alternate location to share what has been changing.

What is different?

All snapshots will ping this server for updates, and prompt if a new version is available.
No session data from your TPT account is ever sent to this server, we only check version data.
Just put this next to the official Powder executable.
This service is run by developers in the TPT community! (cracker64 and jacob1)

Recent Changes
(Win 32)

From snapshot 373:
Fix stamp browser refusing to show stamps sometimes
Fix chance of NEUT spawning PHOT in GLAS and of PHOT multiplying in GLOW
Fix crash when flooding deco
Fix crash involving invalid SOAP properties

From snapshot 372:
Fix frequent crash when creating stamps
Fix stamps sometimes being one cell smaller than intended
Ctrl+q - don't trigger quit dialog if alt is also held

From snapshot 371:
Fix gravity lensing not being colorful enough
Fix Lua elements getting deselected when their properties change
Store tool identifier to index mapping in tools.index and other tool API changes
Fix every checkbox becoming unchecked when unchecking one in render settings
Fix crash when drag-and-dropping drives from My Computer into TPT
Fix drawing rectangles with tools not doing anything in some cases
Show placeholder text in text fields even when focused
Add sim.listDefaultGol
Add !get console command

From snapshot 370:
Fix crash when opening render settings
Press F1 in save search to open help text, which documents the new advanced search
Expose sim.canMove constants
Fix find mode always reporting 0 particles found
Don't force update powder.pref if the session is still invalid
Implement Lua tools, the new API will be documented soon

From snapshot 369:
Add an option to render the simulation on a separate thread, check Settings
This may increase framerate when fancy effects are in use
Make paste previews follow the current renderer settings

From snapshot 368:
Fix automatic HiDPI scaling, TPT is now in full control of its own scale
Fix broken gravity walls
...
View the full changelog here.