From snapshot 391:
Fix wrong update function being run after state transitions
This build is now compatible with Windows XP!
From snapshot 390:
Fix gaseous elements trending down and right
Fix crash when using !get on float types
Add socket.web
Disable ALPN for socket.tcp
Make GEL give water to BASE
LN2 now can condense on strong GLAS when ambient temperature is low enough
From snapshot 389:
Fix the "fullscreen" parameter of tpt.screenshot being inverted
Fix simulation-only screenshots being as wide as the entire window
Remove favourite status as a sorting criterion in element searches
Added new element BASE, see the wiki for details
From snapshot 388:
Fix STKM never darkening in FIND mode ... unless you were trying to find it
Cache running status of Lua HTTP requests, to ensure that the API is used correctly
Fix returning true from event handlers not doing anything
Apply proxy settings to Lua API sockets
Add vorticity confinement
Fix infinite air heat near the boundary
From snapshot 387:
Fix heat and deco not being handled properly when energy particles are absorbed into PIPE
FOG/RIME can absorb gas to become acidic, condense to acid
Allow common use cases of sim.createParts/Line/Box in simulation contexts
Fix infinite loop on some platforms when particle velocity is NaN
Make heat display scale variable, enable dynamic heat display with Shift+6
Reduce gravity effects on ambient heat
Add 'console' command line argument, this opens a real console on Windows
Restrict some Lua API functionality to certain events, please check your scripts and report problems
From snapshot 386:
Fix crash when VIBR releases heat during explosion
Restrict some of the Lua API to interface events
Change TPT -> The Powder Toy in credits ui
...
View the full changelog
here.